ACE3/addons/noradio/XEH_postInit.sqf
SilentSpike 108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00

25 lines
633 B
Plaintext

// by commy2
#include "script_component.hpp"
// unmute unit if that player disconnects
if (isServer) then {
addMissionEventHandler ["HandleDisconnect", {
[_this select 0, "isPlayer"] call EFUNC(common,unmuteUnit);
}];
};
if (!hasInterface) exitWith {};
// mutes/unmutes units when the player changes
["playerChanged", {
params ["_newPlayer", "_oldPlayer"];
// mute the new player
[_newPlayer, "isPlayer"] call EFUNC(common,muteUnit);
// unmute the old player
if (alive _oldPlayer) then {
[_oldPlayer, "isPlayer"] call EFUNC(common,unmuteUnit);
};
}] call CBA_fnc_addEventHandler;