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Regex used: \[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\) [$1,$3,$2] call CBA_fnc_targetEvent E?FUNC\((common,)?(server|global|local)Event\) CBA_fnc_$2Event E?FUNC\((common,)?(add|remove)EventHandler\) CBA_fnc_$2EventHandler
70 lines
2.6 KiB
Plaintext
70 lines
2.6 KiB
Plaintext
// by esteldunedain
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#include "script_component.hpp"
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if (hasInterface) then {
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// Add keybinds
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["ACE3 Weapons", QGVAR(unjamWeapon), localize LSTRING(UnjamWeapon),
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if !(GVAR(enabled) && {[ACE_player] call FUNC(canUnjam)}) exitWith {false};
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// Statement
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[ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam);
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true
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},
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{false},
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[19, [true, false, false]], false] call CBA_fnc_addKeybind; //SHIFT + R Key
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};
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["SettingsInitialized", {
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TRACE_1("SettingsInitialized eh", GVAR(enabled));
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if (!GVAR(enabled)) exitWith {};
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if (isServer) then {
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GVAR(pseudoRandomList) = [];
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// Construct a list of pseudo random 2D vectors
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for "_i" from 0 to 30 do {
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GVAR(pseudoRandomList) pushBack [-1 + random 2, -1 + random 2];
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};
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publicVariable QGVAR(pseudoRandomList);
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// Keep track of the temperature of stored spare barrels
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GVAR(storedSpareBarrels) = [] call CBA_fnc_hashCreate;
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// Install event handlers for spare barrels
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["spareBarrelsSendTemperatureHint", FUNC(sendSpareBarrelsTemperaturesHint)] call CBA_fnc_addEventHandler;
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["spareBarrelsLoadCoolest", FUNC(loadCoolestSpareBarrel)] call CBA_fnc_addEventHandler;
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// Schedule cool down calculation of stored spare barrels
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[] call FUNC(updateSpareBarrelsTemperaturesThread);
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};
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if !(hasInterface) exitWith {};
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GVAR(cacheWeaponData) = call CBA_fnc_createNamespace;
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GVAR(cacheAmmoData) = call CBA_fnc_createNamespace;
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GVAR(cacheSilencerData) = call CBA_fnc_createNamespace;
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//Add Take EH (for reload)
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["CAManBase", "Take", {_this call FUNC(handleTakeEH);}] call CBA_fnc_addClassEventHandler;
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// Register fire event handler
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["firedPlayer", DFUNC(firedEH)] call CBA_fnc_addEventHandler;
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// Only add eh to non local players if dispersion is enabled
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if (GVAR(overheatingDispersion)) then {
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["firedPlayerNonLocal", DFUNC(firedEH)] call CBA_fnc_addEventHandler;
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};
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// Schedule cool down calculation of player weapons at (infrequent) regular intervals
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[] call FUNC(updateTemperatureThread);
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// Install event handler to display temp when a barrel was swapped
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["showWeaponTemperature", DFUNC(displayTemperature)] call CBA_fnc_addEventHandler;
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// Install event handler to initiate an assisted barrel swap
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["initiateSwapBarrelAssisted", DFUNC(swapBarrel)] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addEventHandler;
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