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b389740a29
* Fix AI healing itself too fast when hit * make time constants gvars Co-authored-by: PabstMirror <pabstmirror@gmail.com>
20 lines
643 B
Plaintext
20 lines
643 B
Plaintext
#include "script_component.hpp"
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["ace_settingsInitialized", {
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TRACE_1("settingsInitialized", GVAR(enabledFor));
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if (GVAR(enabledFor) == 0) exitWith {}; // 0: disabled
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if ((GVAR(enabledFor) == 1) && {!isServer} && {hasInterface}) exitWith {}; // 1: Don't Run on non-hc Clients
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["ace_firedNonPlayer", {
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_unit setVariable [QGVAR(lastFired), CBA_missionTime];
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}] call CBA_fnc_addEventHandler;
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["CAManBase", "Hit", {
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params ["_unit"];
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_unit setVariable [QGVAR(lastHit), CBA_missionTime];
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}] call CBA_fnc_addClassEventHandler;
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#include "stateMachine.sqf"
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}] call CBA_fnc_addEventHandler;
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