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8763184b6a
* Dragon work cleanup remove unused p3ds add pos_gunner_dir/pos_gunner to static add [csw] prefix to arsenal version add sight interaction icons * Update fnc_staticWeaponInit_unloadExtraMags.sqf * ace_rearm compat allows pulling carry mags out of rearm trucks * Update fnc_ai_handleFired.sqf * Re-add 3den attributes * cleanup and move A2 staticweapon strings to ace_csw
89 lines
3.3 KiB
Plaintext
89 lines
3.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Tuupertunut
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* Returns information about every magazine that can be rearmed in the vehicle. Multiple mags of
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* same class in the same turret are grouped together for practical reasons.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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*
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* Return Value:
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* Magazine info <ARRAY of ARRAYs>
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* Child arrays:
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* 0: Magazine class <STRING>
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* 1: Turret path <ARRAY>
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* 2: Is pylon magazine <BOOLEAN>
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* 3: Pylon index (-1 if not pylon) <NUMBER>
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* 4: Max magazines <NUMBER>
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* 5: Current magazines <NUMBER>
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* 6: Max rounds per magazine <NUMBER>
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* 7: Current rounds in magazines <ARRAY of NUMBERs>
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*
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* Example:
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* [tank] call ace_rearm_fnc_getNeedRearmMagazines
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*
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* Public: No
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*/
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params ["_vehicle"];
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private _magazineInfo = [];
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// 1.70 pylons
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private _pylonConfigs = configProperties [configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "Components" >> "TransportPylonsComponent" >> "Pylons", "isClass _x"];
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{
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private _pylonConfig = _x;
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// Strangely, a 1-based index.
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private _pylonIndex = _forEachIndex + 1;
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// Retrieving pylon magazine by index. If the pylon is empty, it is marked with "".
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private _pylonMagazine = (getPylonMagazines _vehicle) select (_pylonIndex - 1);
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// Only care about pylons that have a magazine.
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if (!(_pylonMagazine isEqualTo "")) then {
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private _maxRounds = getNumber (configFile >> "CfgMagazines" >> _pylonMagazine >> "count");
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private _currentRounds = _vehicle ammoOnPylon _pylonIndex;
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if (_currentRounds < _maxRounds) then {
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// getPylonTurret expects 0 based index, and returns driver turret as [-1]
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private _pylonTurret = [_vehicle, (_pylonIndex - 1)] call EFUNC(common,getPylonTurret);
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_magazineInfo pushBack [_pylonMagazine, _pylonTurret, true, _pylonIndex, 1, 1, _maxRounds, [_currentRounds]];
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};
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};
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} forEach _pylonConfigs;
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private _turrets = [_vehicle] call FUNC(getAllRearmTurrets);
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{
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private _turretPath = _x;
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private _magazines = [_vehicle, _turretPath] call FUNC(getTurretConfigMagazines);
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// _magazines without duplicates
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private _magazineClasses = _magazines arrayIntersect _magazines;
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{
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private _magazineClass = _x;
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private _maxMagazines = [_vehicle, _turretPath, _magazineClass] call FUNC(getMaxMagazines);
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private _maxRoundsPerMag = getNumber (configFile >> "CfgMagazines" >> _magazineClass >> "count");
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/* Array of ammo counts in every magazine. Example: [200, 200, 152] means 2 mags with 200
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* rounds and 1 mag with 152 rounds. */
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private _currentRounds = [_vehicle, _turretPath, _magazineClass] call FUNC(getTurretMagazineAmmo);
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private _currentMagazines = count _currentRounds;
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/* If there is space for new magazines or if some magazines are not full, add the magazine
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* type to _magazineInfo. */
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if ((_currentMagazines < _maxMagazines) || {({_x < _maxRoundsPerMag} count _currentRounds) > 0}) then {
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if (_magazineClass == "FakeWeapon") exitWith {};
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_magazineInfo pushBack [_magazineClass, _turretPath, false, -1, _maxMagazines, _currentMagazines, _maxRoundsPerMag, _currentRounds];
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};
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} forEach _magazineClasses;
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} forEach _turrets;
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TRACE_2("getNeedRearmMagazines",_vehicle,_magazineInfo);
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_magazineInfo
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