ACE3/addons/repair/functions/fnc_moduleAddSpareParts.sqf
PabstMirror ab769757d9 Skip Depends Hitpoints - Use HitPoints selPos for wheels
Stuff

Normalize Depends - Skip Glass Repair

Fix spawned wheel/track not having correct damage

getHitpointString robustness, hatchback fuelHitpoint, fix count errors

-

Formatting

local -> private

Fix Stuff
2015-11-20 21:11:50 -06:00

47 lines
969 B
Plaintext

/*
* Author: Jonpas
* Adds spare parts to a vehicle.
*
* Arguments:
* 0: The module logic <OBJECT>
* 1: Synchronized units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [logic] call ace_repair_fnc_moduleAddSpareParts
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic"];
if (!isNull _logic) then {
private ["_list", "_part", "_amount"];
_list = _logic getVariable ["List", ""];
_part = _logic getVariable ["Part", 0];
_amount = _logic getVariable ["Amount", 1];
// Parse list
_list = [_list, true, true] call EFUNC(common,parseList);
// Add synchronized objects to list
{
_list pushBack _x;
nil
} count (synchronizedObjects _logic);
if (_list isEqualTo []) exitWith {};
TRACE_3("Module info parsed",_list,_part,_amount);
// Add spare parts
{
[_x, _amount, _part, true] call FUNC(addSpareParts);
false
} count _list;
};