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https://github.com/acemod/ACE3.git
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ab769757d9
Stuff Normalize Depends - Skip Glass Repair Fix spawned wheel/track not having correct damage getHitpointString robustness, hatchback fuelHitpoint, fix count errors - Formatting local -> private Fix Stuff
47 lines
969 B
Plaintext
47 lines
969 B
Plaintext
/*
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* Author: Jonpas
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* Adds spare parts to a vehicle.
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*
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* Arguments:
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* 0: The module logic <OBJECT>
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* 1: Synchronized units <ARRAY>
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* 2: Activated <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [logic] call ace_repair_fnc_moduleAddSpareParts
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_logic"];
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if (!isNull _logic) then {
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private ["_list", "_part", "_amount"];
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_list = _logic getVariable ["List", ""];
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_part = _logic getVariable ["Part", 0];
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_amount = _logic getVariable ["Amount", 1];
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// Parse list
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_list = [_list, true, true] call EFUNC(common,parseList);
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// Add synchronized objects to list
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{
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_list pushBack _x;
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nil
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} count (synchronizedObjects _logic);
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if (_list isEqualTo []) exitWith {};
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TRACE_3("Module info parsed",_list,_part,_amount);
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// Add spare parts
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{
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[_x, _amount, _part, true] call FUNC(addSpareParts);
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false
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} count _list;
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};
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