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https://github.com/acemod/ACE3.git
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4c995d4c5c
* Improve selective UI API, Disable ammo count when reload component is loaded, Fix stance UI * Upgrade Selective UI framework for controls that share IDCs for gunner and soldier * Separate more soldier and gunner settings sharing same IDCs, Remove vehicle gunner weapon which has no effect anymore * Separate more soldier and gunner IDC sharing elements, Fix typo, Fix API setting not being respected in case where selective type is not the same on load * Rework Selective UI using ACE_UI config, Cleanup, Add ACE_UI to FCS component to mark it (is already disabled due to other necessary settings for FCS to function) * Do location check in function, Rename condition to location, change to number * Use macros in ACE_UI location
67 lines
3.9 KiB
Plaintext
67 lines
3.9 KiB
Plaintext
/*
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* Author: Jonpas
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* Initializes the UI module.
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*
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* Arguments:
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* 0: Module Logic <LOGIC>
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* 1: Units <ARRAY>
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* 2: Activated <BOOL>
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*
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* Return Value:
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* None
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*/
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#include "script_component.hpp"
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if (!isServer) exitWith {};
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params ["_logic", "_units", "_activated"];
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if (!_activated) exitWith {};
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[_logic, QGVAR(allowSelectiveUI), "allowSelectiveUI"] call EFUNC(common,readSettingFromModule);
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// Basic
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if (isArray (missionConfigFile >> "showHUD")) then {
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// HUD visibility is hardcoded in mission config and showHUD command is overriden
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ACE_LOGINFO("User Interface Module Failed to Initialize Basic settings - showHUD overriden in mission config!");
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} else {
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[_logic, QGVAR(soldierVehicleWeaponInfo), "soldierVehicleWeaponInfo"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(vehicleRadar), "vehicleRadar"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(vehicleCompass), "vehicleCompass"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(commandMenu), "commandMenu"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(groupBar), "groupBar"] call EFUNC(common,readSettingFromModule);
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};
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// Advanced
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[_logic, QGVAR(weaponName), "weaponName"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(weaponNameBackground), "weaponNameBackground"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(firingMode), "firingMode"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(ammoType), "ammoType"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(ammoCount), "ammoCount"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(magCount), "magCount"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(throwableName), "throwableName"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(throwableCount), "throwableCount"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(zeroing), "zeroing"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(weaponLowerInfoBackground), "weaponLowerInfoBackground"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(stance), "stance"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(staminaBar), "staminaBar"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(gunnerWeaponName), "gunnerWeaponName"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(gunnerWeaponNameBackground), "gunnerWeaponNameBackground"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(gunnerFiringMode), "gunnerFiringMode"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(gunnerAmmoType), "gunnerAmmoType"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(gunnerAmmoCount), "gunnerAmmoCount"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(gunnerMagCount), "gunnerMagCount"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(gunnerLaunchableName), "gunnerLaunchableName"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(gunnerLaunchableCount), "gunnerLaunchableCount"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(gunnerZeroing), "gunnerZeroing"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(gunnerWeaponLowerInfoBackground), "gunnerWeaponLowerInfoBackground"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(vehicleName), "vehicleName"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(vehicleNameBackground), "vehicleNameBackground"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(vehicleFuelBar), "vehicleFuelBar"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(vehicleSpeed), "vehicleSpeed"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(vehicleAltitude), "vehicleAltitude"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(vehicleDamage), "vehicleDamage"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(vehicleInfoBackground), "vehicleInfoBackground"] call EFUNC(common,readSettingFromModule);
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ACE_LOGINFO_1("User Interface Module Initialized. Allow client modifications: %1",GVAR(allowSelectiveUI));
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