ACE3/addons/laser/functions/fnc_laserOn.sqf

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/*
* Author: Nou
* Turn a laser designator on.
*
* Arguments:
* 0: Emitter <object>
* 1: Owner <object>
* 2: Method, can be code, which emitter and owner are passed to, a string function name, an array with a position memory point and weapon name, or an array with a position memory point, a vector begining memory point, and vector ending memory point.
* 3: Wavelength (1550nm is common eye safe) <number>
* 4: Laser code <number>
* 5: Beam divergence (in mils off beam center).
*
* Return value:
* String, UUID for sending to laserOff function.
*/
#include "script_component.hpp"
private ["_uuid", "_args"];
_uuid = format["%1%2%3", floor ACE_diagTime, floor random 1000, floor random 10000];
_args = [_uuid, _this];
["laser_laserOn", _args] call EFUNC(common,globalEvent);
_uuid;