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27808847db
- Replace the way of calculating 3D positions for subactions
44 lines
765 B
Plaintext
44 lines
765 B
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP(addAction);
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PREP(compileMenu);
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PREP(compileMenuSelfAction);
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PREP(collectActiveActionTree);
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PREP(keyDown);
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PREP(keyDownSelfAction);
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PREP(keyUp);
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PREP(keyUpSelfAction);
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PREP(removeAction);
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PREP(render);
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PREP(renderIcon);
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PREP(renderBaseMenu);
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PREP(renderMenu);
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GVAR(keyDown) = false;
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GVAR(keyDownSelfAction) = false;
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GVAR(keyDownTime) = 0;
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GVAR(lastTime) = diag_tickTime;
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GVAR(rotationAngle) = 0;
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GVAR(selectedAction) = {};
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GVAR(actionSelected) = false;
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GVAR(selectedTarget) = objNull;
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GVAR(menuDepthPath) = [];
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GVAR(lastPos) = [0,0,0];
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GVAR(currentOptions) = [];
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GVAR(lastPath) = [];
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GVAR(expanded) = false;
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GVAR(startHoverTime) = diag_tickTime;
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GVAR(iconCtrls) = [];
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GVAR(iconCount) = 0;
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ADDON = true;
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