ACE3/addons/map_gestures/functions/fnc_getProximityPlayers.sqf

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#include "script_component.hpp"
/*
* Author: Dslyecxi, MikeMatrix
* Returns all players in a given range and in the units vehicle.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Range <NUMBER>
*
* Return Value:
* All units in proximity <ARRAY>
*
* Example:
* [player, 7] call ace_map_gestures_fnc_getProximityPlayers
*
* Public: No
*/
params ["_unit", "_range"];
private _proximityPlayers = _unit nearEntities [["CAMAnBase"], _range];
_proximityPlayers deleteAt (_proximityPlayers find _unit);
_proximityPlayers append (crew vehicle _unit);
_proximityPlayers select {[_x, false] call EFUNC(common,isPlayer);}