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edf4a70ed6
* Simplify main fuel loop * Remove unecessary action macro * Add container refueling * Fuel counter behaviour is now consistent for both limited and unlimited fuel sources * Update maxFuel and refuelContainer whenever fueling begins * Update maxFuel and refuelContainer whenever fueling begins * Prevent loading of fuel sources into cargo when they have a nozzle connected to them * Added action to check how much fuel is left in a jerry can * Prevent jerry cans from being picked up if they have a nozzle connected to them * Added function to check if a nozzle can be connected to an object * Prevent fuel sources which have their nozzle deployed from being loaded * Compute both tank volumes inside of refuel instead of durring turn on * Didn't mean to delete these * Allow for user defined fuel capacities * Handle more edge cases with infinite fuel sources * Refuel - Prevent fuel sources from being dragged while they're refueling other things * Refuel - Added flow rate multiplier for refueling fuel sources * Refuel - Use FUNC instead of DFUNC for nozzle actions * Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source * Refuel - Correctly reset fuel counter when fueling a new target * Refuel - Implemented all suggested changes * Refuel - Added newlines to end of files * Refuel - Added missing newline at end of XEH_PREP * Only setFuel once per jerry can creation Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Calling getFuel will initialize the fuel source * Refuel - Add newline to end of file --------- Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: GitHawk
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* Check if a unit can turn on a fuel nozzle.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Nozzle <OBJECT>
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* 2: Refuel container <BOOL> (default: false)
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*
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* Return Value:
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* Can turn on <BOOL>
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*
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* Example:
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* [player, nozzle] call ace_refuel_fnc_canTurnOn
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*
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* Public: No
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*/
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params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]], ["_refuelContainer", false, [false]]];
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if (isNull _unit ||
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{isNull _nozzle} ||
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{!(_unit isKindOf "CAManBase")} ||
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{!local _unit} ||
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{(_nozzle distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
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private _source = _nozzle getVariable [QGVAR(source), objNull];
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private _sink = _nozzle getVariable [QGVAR(sink), objNull];
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if (isNull _source || {isNull _sink}) exitWith {false};
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private _isSinkFull = if (_refuelContainer) then {
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([_sink] call FUNC(getCapacity)) in [REFUEL_DISABLED_FUEL, REFUEL_INFINITE_FUEL, [_sink] call FUNC(getFuel)]
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} else {
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fuel _sink == 1
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};
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!(_nozzle getVariable [QGVAR(isRefueling), false]) &&
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{(([_source] call FUNC(getCapacity)) == REFUEL_INFINITE_FUEL) || {[_source] call FUNC(getFuel) > 0}} && // Make sure the source has fuel
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{!_isSinkFull} && // Make sure the sink isn't full
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{!(_refuelContainer && {_source == _sink})}; // No endless container ot itself loop
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