ACE3/addons/vector
BrettMayson a40b0d48f2
HEMTT v10 Compatibility (#9105)
* HEMTT v10 Compatibility

* Update addons/field_rations/CfgUIGrids.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix PabstMirror review

* optionals

* End empty macro definitions with semi-colon (HEMTT v0.10)

* Adapt to HEMTT v0.10.0-a14

* Revert End empty macro definitions with semi-colon

* Disable old HEMTT build step in CI

* Add missing include and fix macro usage and include casings

* End empty macro definitions with semi-colon (HEMTT v0.10)

* Update addons/disarming/functions/fnc_showItemsInListbox.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* cleanup test code

* arty - keep style same as before

* fix fire screams

* Update script_component.hpp

* Keep old hemtt/workflow/sqfc

* Update arma.yml

* Update arma.yml

* Update CfgUIGrids.hpp

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-02-01 23:28:55 -06:00
..
data Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
functions Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
rsc scripts for vector illum, renaming some files 2015-04-12 13:56:01 +02:00
UI try to port that vector 2015-01-14 07:24:17 +01:00
$PBOPREFIX$ try to port that vector 2015-01-14 07:24:17 +01:00
ace_vector.p3d Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgOpticsEffect.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
CfgVehicles.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
CfgWeapons.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
config.cpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
initKeybinds.sqf Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
RscInGameUI.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
script_component.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
stringtable.xml Korean Translation 100% done (#8899) 2022-05-09 20:28:28 -05:00
XEH_postInit.sqf how do I merge 2015-04-13 19:23:42 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_vector

Adds the Vector rangefinder including all modes found in its real counterpart.