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5e1771aecd
* Do not need to register keybinds on machines that don't have interfaces. * add newline --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
18 lines
745 B
Plaintext
18 lines
745 B
Plaintext
#include "script_component.hpp"
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if (hasInterface) then {
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#include "initKeybinds.inc.sqf"
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["ace_infoDisplayChanged", FUNC(turretDisplayLoaded)] call CBA_fnc_addEventHandler;
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};
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["CBA_settingsInitialized", {
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TRACE_4("CBA_settingsInitialized",GVAR(airResistanceEnabled),GVAR(allowComputerRangefinder),GVAR(allowCompass),GVAR(useAmmoHandling));
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["vehicle", FUNC(handlePlayerVehicleChanged), true] call CBA_fnc_addPlayerEventHandler;
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if (!GVAR(airResistanceEnabled)) exitWith {};
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if (EGVAR(artillerytables,advancedCorrections)) exitWith { TRACE_1("defer firedEH to artillerytables",_this); };
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["Mortar_01_base_F", "fired", {call FUNC(handleFired)}] call CBA_fnc_addClassEventHandler;
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}] call CBA_fnc_addEventHandler;
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