mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
69c3d2bb65
* Add Weapon Attachments interaction * Apply recommended changes * Format addPEH Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> * Remove toLower * Update required CBA version * Rename category to Accessories * Change setting var name * Add setting description * Fix notification size * Optimize with new commands Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
60 lines
1.8 KiB
Plaintext
60 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: mharis001, Dystopian
|
|
* Switches weapon attachment.
|
|
*
|
|
* Arguments:
|
|
* 0: Target <OBJECT>
|
|
* 1: Player (not used) <OBJECT>
|
|
* 2: Action params <ARRAY>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [player, player, [currentWeapon player, "acc_flashlight", ""]] call ace_interaction_fnc_switchWeaponAttachment
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_unit", "", "_actionParams"];
|
|
_actionParams params ["_weapon", "_newAttachment", "_oldAttachment"];
|
|
TRACE_3("Switching attachment",_weapon,_newAttachment,_oldAttachment);
|
|
|
|
[_unit, "Gear"] call EFUNC(common,doGesture);
|
|
|
|
private _addNew = _newAttachment isNotEqualTo "";
|
|
private _removeOld = _oldAttachment isNotEqualTo "";
|
|
|
|
if (_addNew) then {
|
|
_unit removeItem _newAttachment;
|
|
};
|
|
|
|
if (_removeOld && {!([_unit, _oldAttachment] call CBA_fnc_canAddItem)}) exitWith {
|
|
LOG("no space");
|
|
[LELSTRING(common,Inventory_Full)] call EFUNC(common,displayTextStructured);
|
|
if (_addNew) then {
|
|
_unit addItem _newAttachment;
|
|
};
|
|
};
|
|
|
|
if (_removeOld) then {
|
|
[{
|
|
params ["_unit", "_weapon", "_oldAttachment"];
|
|
switch (_weapon) do {
|
|
case (primaryWeapon _unit): {_unit removePrimaryWeaponItem _oldAttachment;};
|
|
case (handgunWeapon _unit): {_unit removeHandgunItem _oldAttachment;};
|
|
default {_unit removeSecondaryWeaponItem _oldAttachment;};
|
|
};
|
|
_unit addItem _oldAttachment;
|
|
}, [_unit, _weapon, _oldAttachment], 0.3] call CBA_fnc_waitAndExecute;
|
|
};
|
|
|
|
if (!_addNew) exitWith {};
|
|
|
|
[{
|
|
params ["_unit", "_weapon", "_newAttachment"];
|
|
_unit addWeaponItem [_weapon, _newAttachment];
|
|
[[getText (configFile >> "CfgWeapons" >> _newAttachment >> "picture"), 4], true] call CBA_fnc_notify;
|
|
}, [_unit, _weapon, _newAttachment], 1] call CBA_fnc_waitAndExecute;
|