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119702a189
Co-authored-by: jonpas <jonpas33@gmail.com>
63 lines
1.8 KiB
Plaintext
63 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: kymckay, Brett
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* Zeus module function to change side of a group on dialog confirmation
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*
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* Arguments:
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* 0: Unit to target <OBJECT>
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* 1: Chosen side <SIDE>
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*
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* Return Value:
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* None
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*
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* Example:
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* [this, west] call ace_zeus_fnc_moduleGroupSide
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*
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* Public: No
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*/
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params ["_unit", "_newSide"];
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private _side = side _unit;
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// Nothing to do here
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if (_side == _newSide) exitWith {};
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private _oldGroup = group _unit;
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private _newGroup = createGroup _newSide;
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// Preserve groupid from the previous group if doesn't already exist
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if ((allGroups findIf {side _x isEqualTo _newSide && {(groupId _oldGroup) isEqualTo (groupId _newGroup)}}) == -1) then {
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_newGroup setGroupIdGlobal [groupId _oldGroup];
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};
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// Pretty hacky, will replace units return group with this new group if unconcious
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if (GETVAR(_unit,ACE_isUnconscious,false) && {GETMVAR(EGVAR(medical,moveUnitsFromGroupOnUnconscious),false)}) then {
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private _previousGroupsList = _unit getVariable [QEGVAR(common,previousGroupSwitchTo), []];
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{
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if ("ACE_isUnconscious" == (_x select 2)) exitWith {
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_x set [0,_newGroup];
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_x set [1,_newSide];
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_previousGroupsList set [_forEachIndex, _x];
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};
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} forEach _previousGroupsList;
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_unit setVariable [QEGVAR(common,previousGroupSwitchTo), _previousGroupsList, true];
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} else {
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private _units = units _unit;
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// Preserve assignedTeam for each unit
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// Teams need to be gotten before removing units from group
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private _teams = _units apply {
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private _team = assignedTeam _x;
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[_team, "MAIN"] select (_team == "")
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};
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{
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[_x] joinSilent _newGroup;
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_x assignTeam (_teams select _forEachIndex);
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} forEach _units;
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deleteGroup _oldGroup;
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};
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