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9209fedcf7
* fix #8772 * add WARNING for dead/null units * fix macro * improve warnings * handle scripted death without warnings Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
29 lines
636 B
Plaintext
29 lines
636 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Handles the default state
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_medical_statemachine_fnc_handleStateDefault
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*
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* Public: No
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*/
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params ["_unit"];
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// If the unit died the loop is finished
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if (!alive _unit || {!local _unit}) exitWith {};
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if ([_unit] call EFUNC(medical_vitals,handleUnitVitals)) then { // returns true when update ran
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private _painLevel = GET_PAIN_PERCEIVED(_unit);
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if (_painLevel > 0) then {
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[QEGVAR(medical,moan), [_unit, _painLevel]] call CBA_fnc_localEvent;
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};
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};
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