ACE3/addons/medical_statemachine/functions/fnc_handleStateInjured.sqf
GhostIsSpooky 9209fedcf7
Medical Statemachine - Improve edge case death handling (#8788)
* fix #8772

* add WARNING for dead/null units

* fix macro

* improve warnings

* handle scripted death without warnings

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-07 12:28:51 -06:00

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#include "script_component.hpp"
/*
* Author: BaerMitUmlaut
* Handles the injured state
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_medical_statemachine_fnc_handleStateInjured
*
* Public: No
*/
params ["_unit"];
// If the unit died the loop is finished
if (!alive _unit || {!local _unit}) exitWith {};
if ([_unit] call EFUNC(medical_vitals,handleUnitVitals)) then { // returns true when update ran
private _painLevel = GET_PAIN_PERCEIVED(_unit);
if (_painLevel > 0) then {
[QEGVAR(medical,moan), [_unit, _painLevel]] call CBA_fnc_localEvent;
};
};