mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
37068a5247
* Added compat_adr_97 and realisticnames p90 cyka blyat * typo * Added Balistics stuff for p90 compat * 2 spaces to 4 spaces * styled my shit * Name for Hex variants, firemodes for the civilian variant * Also changed the magzine names * fixed ubc warning * fixed my style once again * my stuff looks even better now ... * ...
68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
class CfgWeapons {
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class Rifle_Base_F;
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class SMG_03_TR_BASE: Rifle_Base_F {
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ACE_barrelTwist = 228.6; // 1:9 inch twist
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ACE_barrelLenght = 407;
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ACE_twistDirection = 1;
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modes[]= {
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"Single"
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};
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};
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class SMG_03_TR_black: SMG_03_TR_BASE{
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displayName = CSTRING(PS90_TR_Black_Name);
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};
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class SMG_03_TR_khaki: SMG_03_TR_black {
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displayName = CSTRING(PS90_TR_Khaki_Name);
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};
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class SMG_03_TR_camo: SMG_03_TR_black {
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displayName = CSTRING(PS90_TR_Camo_Name);
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};
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class SMG_03_TR_hex: SMG_03_TR_BASE {
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displayName = CSTRING(PS90_TR_Hex_Name);
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};
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class SMG_03_black: SMG_03_TR_BASE {
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displayName = CSTRING(PS90_Black_Name);
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};
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class SMG_03_khaki: SMG_03_black {
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displayName = CSTRING(PS90_Khaki_Name);
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};
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class SMG_03_camo: SMG_03_black {
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displayName = CSTRING(PS90_Camo_Name);
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};
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class SMG_03_hex: SMG_03_black {
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displayName = CSTRING(PS90_Hex_Name);
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};
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class SMG_03C_BASE: SMG_03_TR_BASE {
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ACE_barrelLenght = 264;
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modes[]= {
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"Single",
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"FullAuto"
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};
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};
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class SMG_03C_TR_black: SMG_03C_BASE {
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displayName = CSTRING(P90_TR_Black_Name);
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};
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class SMG_03C_TR_khaki: SMG_03C_TR_black {
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displayName = CSTRING(P90_TR_Khaki_Name);
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};
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class SMG_03C_TR_camo: SMG_03C_TR_black {
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displayName = CSTRING(P90_TR_Camo_Name);
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};
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class SMG_03C_TR_hex: SMG_03C_TR_black {
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displayName = CSTRING(P90_TR_Hex_Name);
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};
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class SMG_03C_black: SMG_03C_Base {
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displayName = CSTRING(P90_Black_Name);
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};
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class SMG_03C_khaki: SMG_03C_black {
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displayName = CSTRING(P90_Khaki_Name);
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};
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class SMG_03C_camo: SMG_03C_black {
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displayName = CSTRING(P90_Camo_Name);
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};
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class SMG_03C_hex: SMG_03C_black {
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displayName = CSTRING(P90_Hex_Name);
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};
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};
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