ACE3/addons/arsenal/functions/fnc_compileStats.sqf
Josuan Albin 1d6e07d18f Add ACE Arsenal stats (#6110)
* Add test class

* Add stats mockup

* Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats

* Finish mockup, add basic hide/show logic

* Add base for stats

* Use CBA EHs for stats to allow 3rd party mods of it

* Add handleStats and most of the UI behaviors for stats

* Continue work on stats

* Add container stats

* Add page support for stats

* Add text for the ROF stat

* Add accuracy in MOA for the accuracy stat

* Change accuracy shown number to 1 decimal instead of 2

* Add MIL in the dispersion stat text

* Change stats layout, remove dummy text strings

* Add some AB stats

* Remove last test string

* Replace configExtremes by normal lookup where it's relevant

* Add "undefined value" string when AB stat isn't present

Mostly for laucnhers

* Fix typo in preInit

* Change drag model stat to ballistic coef

* Fix issue with unused stats, change text to white when bar is present

* Rewrite some part of handleStats

Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me

* Re-add _hideUnusedFnc, handle empty stats arrays

* Pass args to stat conditions, add test condition stat

* Add hearing related stats

* Remove the padding between stats and the stat bar / text

* Add strings for stats

* Change stats window to fit baer's suggestion

* Algin the close stats button, add missing strings

* Finish code review

* Add missing newline

* Remove duplicate strings

* Add explosive range stat

* Use proper string for the explo range stat

* Fix capitalization for ctrlParent

* Fix conditional stats blocking other stats

* Add better integration for ballistics, hearing and explosive stats

* Replace the private array in handleStat by params

* Add backblast stats

* Add backblast stat strings

* Add flashlight map color and g-force reduction stats

* Shorten preInit

* Change stats close button to fit arsenal design

* Improve stats page indicator look

* Rework how stats are stored and retrieved

* Remove args config entry, add priority entry, add vanilla weapon stats

* Add vanilla container stats

* Remove some lines in preInit

* Add ballistics stats

* Add hearing stats

* Remove uneeded config entries

* Add explosive range stat

* Add backblast stats

* Add spaces after semicolons in statements

To make JJ happy because I don't care.

* Add flashlights map color stat

* Add gforce reduction stat

FINALLY FUCKING DONE

* Fix headers for the new stats funcs

* Add add / remove stat API

* Fix typo in removeStat header

* Remove uneeded inline func

* Clean up add / remove stat

* Move all CfgACEArsenalStats entries to their own file

* Replace STR_ACE_Ballistics_statAmmo by a BI string

* Add script profiler related macro and code

* Use the highest ballistic coef instead of first one defined

* Add support for future ammo displayname

* Add ACE_standardAtmosphere for ballistic coef

* Add mag muzzle velocity stat

* Add weapon muzzle velocity stat

* Add comment explaining the ENABLE_PERF_PROFILING macro

* Change cfgACEArsenalStats to ACE_Arsenal_Stats

* Make JJ less pissy about spaces around =

* Fix indentation in weaponMuzzleVelocity, use param

* Use GVAR and EGVAR when appropriate

* Prefix all stats except the base class

* Fix Merge

* Fix aspect ratio scaling of stats panel

* Minor fixes
2018-02-15 10:03:22 -06:00

134 lines
3.6 KiB
Plaintext

/*
* Author: Alganthe
* Create the internal stats arrays on preStart
*
* Arguments:
* None
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private _fnc_addToTabs = {
params ["_tabsList", "_tabsToAddTo", "_sideString"];
{
private _currentTab = _tabsList select _x;
private _availablePagesCount = {count _x < 5} count _currentTab;
private _arrayToSave = +_finalArray;
_arrayToSave set [0, ([_class, _sideString, [str _x, format ["0%1", _x]] select (_x < 10)] joinString "")];
if (_availablePagesCount > 0) then {
{
if (count _x < 5) exitWith {
(_currentTab select _forEachIndex) append [_arrayToSave];
};
} foreach _currentTab;
} else {
_currentTab pushBack [_arrayToSave];
};
} foreach _tabsToAddTo;
};
private _fnc_sortLists = {
params ["_tabsList"];
{
private _page = _x;
{
{
reverse _x;
} foreach _x;
_x sort false;
{
reverse _x;
} foreach _x;
} foreach _page;
} foreach _tabsList;
};
private _statsListLeftPanel = uiNamespace getVariable [QGVAR(statsListLeftPanel), [
[[]], // Primary 0
[[]], // Handgun 1
[[]], // Launcher 2
[[]], // Uniform 3
[[]], // Vests 4
[[]], // Backpacks 5
[[]], // Headgear 6
[[]], // Goggles 7
[[]], // NVGs 8
[[]], // Binoculars 9
[[]], // Map 10
[[]], // GPS 11
[[]], // Radio 12
[[]], // Compass 13
[[]] // Watch 14
]];
private _statsListRightPanel = uiNamespace getVariable [QGVAR(statsListRightPanel), [
[[]], // Optics 0
[[]], // Side accs 1
[[]], // Muzzle 2
[[]], // Bipod 3
[[]], // Mag 4
[[]], // Throw 5
[[]], // Put 6
[[]] // Misc 7
]];
//------------------------- Config handling
private _configEntries = "(getNumber (_x >> 'scope')) == 2" configClasses (configFile >> QGVAR(stats));
{
private _finalArray = [];
private _class = configName _x;
private _stats = getArray (_x >> "stats");
private _displayName = getText (_x >> "displayName");
private _showBar = getNumber (_x >> "showBar") == 1;
private _showText = getNumber (_x >> "showText") == 1;
private _condition = getText (_x >> "condition");
private _priority = getNumber (_x >> "priority");
(getArray (_x >> "tabs")) params ["_leftTabsList", "_rightTabsList"];
if (_condition != "") then {
_condition = compile _condition;
};
_finalArray = ["", _stats, _displayName, [_showBar, _showText], [{}, {}, _condition], _priority];
if (_showBar) then {
private _barStatement = compile (getText (_x >> "barStatement"));
(_finalArray select 4) set [0, _barStatement];
};
if (_showText) then {
private _textStatement = compile (getText (_x >> "textStatement"));
(_finalArray select 4) set [1, _textStatement];
};
TRACE_3("stats array", _finalArray, _leftTabsList, _rightTabsList);
if (count _leftTabsList > 0) then {
[_statsListLeftPanel, _leftTabsList, "L"] call _fnc_addToTabs;
};
if (count _rightTabsList > 0) then {
[_statsListRightPanel, _rightTabsList, "R"] call _fnc_addToTabs;
};
} foreach _configEntries;
[_statsListLeftPanel] call _fnc_sortLists;
[_statsListRightPanel] call _fnc_sortLists;
//------------------------- Config Handling
uiNamespace setVariable [QGVAR(statsListLeftPanel), _statsListLeftPanel];
uiNamespace setVariable [QGVAR(statsListRightPanel), _statsListRightPanel];