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1d6e07d18f
* Add test class * Add stats mockup * Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats * Finish mockup, add basic hide/show logic * Add base for stats * Use CBA EHs for stats to allow 3rd party mods of it * Add handleStats and most of the UI behaviors for stats * Continue work on stats * Add container stats * Add page support for stats * Add text for the ROF stat * Add accuracy in MOA for the accuracy stat * Change accuracy shown number to 1 decimal instead of 2 * Add MIL in the dispersion stat text * Change stats layout, remove dummy text strings * Add some AB stats * Remove last test string * Replace configExtremes by normal lookup where it's relevant * Add "undefined value" string when AB stat isn't present Mostly for laucnhers * Fix typo in preInit * Change drag model stat to ballistic coef * Fix issue with unused stats, change text to white when bar is present * Rewrite some part of handleStats Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me * Re-add _hideUnusedFnc, handle empty stats arrays * Pass args to stat conditions, add test condition stat * Add hearing related stats * Remove the padding between stats and the stat bar / text * Add strings for stats * Change stats window to fit baer's suggestion * Algin the close stats button, add missing strings * Finish code review * Add missing newline * Remove duplicate strings * Add explosive range stat * Use proper string for the explo range stat * Fix capitalization for ctrlParent * Fix conditional stats blocking other stats * Add better integration for ballistics, hearing and explosive stats * Replace the private array in handleStat by params * Add backblast stats * Add backblast stat strings * Add flashlight map color and g-force reduction stats * Shorten preInit * Change stats close button to fit arsenal design * Improve stats page indicator look * Rework how stats are stored and retrieved * Remove args config entry, add priority entry, add vanilla weapon stats * Add vanilla container stats * Remove some lines in preInit * Add ballistics stats * Add hearing stats * Remove uneeded config entries * Add explosive range stat * Add backblast stats * Add spaces after semicolons in statements To make JJ happy because I don't care. * Add flashlights map color stat * Add gforce reduction stat FINALLY FUCKING DONE * Fix headers for the new stats funcs * Add add / remove stat API * Fix typo in removeStat header * Remove uneeded inline func * Clean up add / remove stat * Move all CfgACEArsenalStats entries to their own file * Replace STR_ACE_Ballistics_statAmmo by a BI string * Add script profiler related macro and code * Use the highest ballistic coef instead of first one defined * Add support for future ammo displayname * Add ACE_standardAtmosphere for ballistic coef * Add mag muzzle velocity stat * Add weapon muzzle velocity stat * Add comment explaining the ENABLE_PERF_PROFILING macro * Change cfgACEArsenalStats to ACE_Arsenal_Stats * Make JJ less pissy about spaces around = * Fix indentation in weaponMuzzleVelocity, use param * Use GVAR and EGVAR when appropriate * Prefix all stats except the base class * Fix Merge * Fix aspect ratio scaling of stats panel * Minor fixes
67 lines
1.6 KiB
Plaintext
67 lines
1.6 KiB
Plaintext
/*
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* Author: Alganthe
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* Remove a stat from ACE Arsenal.
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*
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* Arguments:
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* 0: Array of IDs (ARRAY)
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*
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* Return Value:
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* None
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*
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* Example:
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* [["scopeStatL00","scopeStatL01","scopeStatL02","scopeStatR07"]] call ace_arsenal_fnc_removeStat;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_IDList"];
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private _statsListLeftPanel = uiNamespace getVariable QGVAR(statsListLeftPanel);
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private _statsListRightPanel = uiNamespace getVariable QGVAR(statsListRightPanel);
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{
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private _currentID = _x;
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private _stringCount = count _currentID;
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private _side = _currentID select [_stringCount - 3, 1];
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private _tab = _currentID select [_stringCount - 2, 2];
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_tab = parseNumber _tab;
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private _tabToChange = if (_side == "R") then {
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_statsListRightPanel select _tab
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} else {
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_statsListLeftPanel select _tab
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};
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{
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private _currentPage = _x;
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{
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if (_x select 0 == _currentID) then {
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_currentPage deleteAt _forEachIndex;
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};
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} foreach _currentPage;
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} foreach _tabToChange;
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} foreach _IDList;
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// Clear empty pages
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private _fnc_deleteEmptyPage = {
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{
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private _evaluatedTab = _forEachIndex;
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{
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if (count _x == 0) then {
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_markedForDeletion pushBack [_evaluatedTab, _forEachIndex];
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};
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} foreach _x;
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{
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(_statsListLeftPanel select (_x select 0)) deleteAt (_x select 1);
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} foreach _markedForDeletion;
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} foreach (_this select 0);
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};
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private _markedForDeletion = [];
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[_statsListLeftPanel] call _fnc_deleteEmptyPage;
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[_statsListRightPanel] call _fnc_deleteEmptyPage;
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