ACE3/addons/arsenal/functions/fnc_removeStat.sqf
Josuan Albin 1d6e07d18f Add ACE Arsenal stats (#6110)
* Add test class

* Add stats mockup

* Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats

* Finish mockup, add basic hide/show logic

* Add base for stats

* Use CBA EHs for stats to allow 3rd party mods of it

* Add handleStats and most of the UI behaviors for stats

* Continue work on stats

* Add container stats

* Add page support for stats

* Add text for the ROF stat

* Add accuracy in MOA for the accuracy stat

* Change accuracy shown number to 1 decimal instead of 2

* Add MIL in the dispersion stat text

* Change stats layout, remove dummy text strings

* Add some AB stats

* Remove last test string

* Replace configExtremes by normal lookup where it's relevant

* Add "undefined value" string when AB stat isn't present

Mostly for laucnhers

* Fix typo in preInit

* Change drag model stat to ballistic coef

* Fix issue with unused stats, change text to white when bar is present

* Rewrite some part of handleStats

Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me

* Re-add _hideUnusedFnc, handle empty stats arrays

* Pass args to stat conditions, add test condition stat

* Add hearing related stats

* Remove the padding between stats and the stat bar / text

* Add strings for stats

* Change stats window to fit baer's suggestion

* Algin the close stats button, add missing strings

* Finish code review

* Add missing newline

* Remove duplicate strings

* Add explosive range stat

* Use proper string for the explo range stat

* Fix capitalization for ctrlParent

* Fix conditional stats blocking other stats

* Add better integration for ballistics, hearing and explosive stats

* Replace the private array in handleStat by params

* Add backblast stats

* Add backblast stat strings

* Add flashlight map color and g-force reduction stats

* Shorten preInit

* Change stats close button to fit arsenal design

* Improve stats page indicator look

* Rework how stats are stored and retrieved

* Remove args config entry, add priority entry, add vanilla weapon stats

* Add vanilla container stats

* Remove some lines in preInit

* Add ballistics stats

* Add hearing stats

* Remove uneeded config entries

* Add explosive range stat

* Add backblast stats

* Add spaces after semicolons in statements

To make JJ happy because I don't care.

* Add flashlights map color stat

* Add gforce reduction stat

FINALLY FUCKING DONE

* Fix headers for the new stats funcs

* Add add / remove stat API

* Fix typo in removeStat header

* Remove uneeded inline func

* Clean up add / remove stat

* Move all CfgACEArsenalStats entries to their own file

* Replace STR_ACE_Ballistics_statAmmo by a BI string

* Add script profiler related macro and code

* Use the highest ballistic coef instead of first one defined

* Add support for future ammo displayname

* Add ACE_standardAtmosphere for ballistic coef

* Add mag muzzle velocity stat

* Add weapon muzzle velocity stat

* Add comment explaining the ENABLE_PERF_PROFILING macro

* Change cfgACEArsenalStats to ACE_Arsenal_Stats

* Make JJ less pissy about spaces around =

* Fix indentation in weaponMuzzleVelocity, use param

* Use GVAR and EGVAR when appropriate

* Prefix all stats except the base class

* Fix Merge

* Fix aspect ratio scaling of stats panel

* Minor fixes
2018-02-15 10:03:22 -06:00

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/*
* Author: Alganthe
* Remove a stat from ACE Arsenal.
*
* Arguments:
* 0: Array of IDs (ARRAY)
*
* Return Value:
* None
*
* Example:
* [["scopeStatL00","scopeStatL01","scopeStatL02","scopeStatR07"]] call ace_arsenal_fnc_removeStat;
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_IDList"];
private _statsListLeftPanel = uiNamespace getVariable QGVAR(statsListLeftPanel);
private _statsListRightPanel = uiNamespace getVariable QGVAR(statsListRightPanel);
{
private _currentID = _x;
private _stringCount = count _currentID;
private _side = _currentID select [_stringCount - 3, 1];
private _tab = _currentID select [_stringCount - 2, 2];
_tab = parseNumber _tab;
private _tabToChange = if (_side == "R") then {
_statsListRightPanel select _tab
} else {
_statsListLeftPanel select _tab
};
{
private _currentPage = _x;
{
if (_x select 0 == _currentID) then {
_currentPage deleteAt _forEachIndex;
};
} foreach _currentPage;
} foreach _tabToChange;
} foreach _IDList;
// Clear empty pages
private _fnc_deleteEmptyPage = {
{
private _evaluatedTab = _forEachIndex;
{
if (count _x == 0) then {
_markedForDeletion pushBack [_evaluatedTab, _forEachIndex];
};
} foreach _x;
{
(_statsListLeftPanel select (_x select 0)) deleteAt (_x select 1);
} foreach _markedForDeletion;
} foreach (_this select 0);
};
private _markedForDeletion = [];
[_statsListLeftPanel] call _fnc_deleteEmptyPage;
[_statsListRightPanel] call _fnc_deleteEmptyPage;