ACE3/addons/scopes
ulteq 127d100628 Overworked the scope adjustment keybinds:
*Fixed duplicate actionIDs
*Introduced minor/major steps
*Reset the stringtable.xml
2015-04-10 20:17:26 +02:00
..
functions 2d scripted optics 2015-04-03 12:33:12 +02:00
sounds scopes: partial fix 2015-01-18 18:34:45 -03:00
UI cbafyied scopes 2015-01-16 13:15:14 +01:00
$PBOPREFIX$ cbafyied scopes 2015-01-16 13:15:14 +01:00
CfgEventHandlers.hpp scopes: Code cleaned up, removed spawns, added standard headers. 2015-02-10 01:22:10 -03:00
CfgSounds.hpp cbafyied scopes 2015-01-16 13:15:14 +01:00
CfgWeapons.hpp 2d scripted optics 2015-04-03 12:33:12 +02:00
config.cpp Switching nicknames 2015-03-24 01:18:00 -03:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp improve infoDisplayChanged EH 2015-04-03 17:50:52 +02:00
script_component.hpp cbafyied scopes 2015-01-16 13:15:14 +01:00
stringtable.xml Overworked the scope adjustment keybinds: 2015-04-10 20:17:26 +02:00
XEH_postInit.sqf Overworked the scope adjustment keybinds: 2015-04-10 20:17:26 +02:00
XEH_preInit.sqf 2d scripted optics 2015-04-03 12:33:12 +02:00

ace_scopes

Adds adjustable turrets for long-range optics, allowing zeroing in steps of 0.1 MILs.

Maintainers

The people responsible for merging changes to this component or answering potential questions.