ACE3/addons/spottingscope/functions/fnc_pickup.sqf

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/*
* Author: Rocko, Ruthberg
* Pick up spotting scope
*
* Arguments:
* 0: spotting scope <OBJECT>
* 1: unit <OBJECT>
*
* Return value:
* None
*
* Example:
* [spotting_scope, player] call ace_spottingscope_fnc_pickup
*
* Public: No
*/
#include "script_component.hpp"
params ["_spottingScope", "_unit"];
if ((_unit call CBA_fnc_getUnitAnim) select 0 == "stand") then {
_unit playMove "AmovPercMstpSrasWrflDnon_diary";
};
[{
params ["_spottingScope", "_unit"];
[_unit, "ACE_SpottingScope"] call EFUNC(common,addToInventory);
deleteVehicle _spottingScope;
}, [_spottingScope, _unit], 1, 0]call CBA_fnc_waitAndExecute;