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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
156 lines
4.9 KiB
Plaintext
156 lines
4.9 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Norrin, Rocko, Ruthberg
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*
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* Handles HuntIR camera
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*
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* Arguments:
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* 0: HuntIR <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [cam] call ACE_huntir_fnc_cam
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*
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* Public: No
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*/
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if (!hasInterface) exitWith {};
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params ["_huntIR"];
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GVAR(huntIR) = _huntIR;
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GVAR(pos) = getPosVisual GVAR(huntIR);
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GVAR(ZOOM) = 0;
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GVAR(NV) = 0;
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GVAR(TI) = 0;
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GVAR(cur_cam) = 0;
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GVAR(ROTATE) = 0;
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GVAR(ELEVAT) = 0.01;
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HUNTIR_BACKGROUND_LAYER_ID cutText["","PLAIN"];
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closedialog 0;
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createDialog QGVAR(cam_dialog);
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uiNameSpace setVariable [QGVAR(monitor), findDisplay 18880];
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(uiNameSpace getVariable QGVAR(monitor)) displaySetEventHandler ["Keydown", QUOTE(_this call FUNC(keyPressed))];
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ctrlSetText [4, "0X"];
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GVAR(logic) = "Logic" createVehicleLocal [0, 0, 0];
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GVAR(logic) setPosATL (GVAR(pos) vectorAdd [0, 0, -5]);
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GVAR(logic) setVectorUp [0.001, 0.001, 1];
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GVAR(cam) = "camera" camCreate GVAR(pos);
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GVAR(cam) camSetTarget GVAR(logic);
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GVAR(cam) cameraEffect ["internal", "BACK"];
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GVAR(cam) camSetRelPos [0, 0, 2];
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GVAR(cam) camCommit 0;
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showCinemaBorder false;
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camUseNVG false;
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GVAR(pphandle) = ppEffectCreate ["colorCorrections", 135522];
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GVAR(pphandle) ppEffectAdjust [1, 1, 0, [0.01, 0.02, 0.04, 0.01], [0.87, 1.08, 1.196, 0.3], [0.399, 0.287, 0.014, 0.0]];
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GVAR(pphandle) ppEffectCommit 0;
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GVAR(pphandle) ppEffectEnable true;
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GVAR(stop) = false; // Var also used in ace_common_fnc_isFeatureCameraActive
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call FUNC(huntirCompass);
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GVAR(no_cams) = ACE_player nearEntities ["ACE_HuntIR", HUNTIR_MAX_TRANSMISSION_RANGE];
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{
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GVAR(no_cams) set [_forEachIndex, [(getPosVisual ACE_player) vectorDistance (getPosVisual _x), _x]];
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} forEach GVAR(no_cams);
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GVAR(no_cams) sort true;
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{
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GVAR(no_cams) set [_forEachIndex, _x select 1];
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} forEach GVAR(no_cams);
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[{
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//Close monitor if we no longer have the item:
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if ((!([ACE_player, "ACE_HuntIR_monitor"] call EFUNC(common,hasItem))) && {!isNull (uiNameSpace getVariable [QGVAR(monitor), displayNull])}) then {
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closeDialog 0;
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};
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GVAR(nearHuntIRs) = ACE_player nearEntities ["ACE_HuntIR", HUNTIR_MAX_TRANSMISSION_RANGE];
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{
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if (((getPosVisual _x) select 2) > 20 && {!(_x in GVAR(no_cams))} && {_x getHitPointDamage "HitCamera" < 0.25}) then {
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GVAR(no_cams) pushBack _x;
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};
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true
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} count GVAR(nearHuntIRs);
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{
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if (((getPosVisual _x) select 2) <= 20 || {!(_x in GVAR(nearHuntIRs))} || {_x getHitPointDamage "HitCamera" >= 0.25}) then {
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GVAR(no_cams) deleteAt _forEachIndex;
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if (_forEachIndex < GVAR(cur_cam)) then {
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GVAR(cur_cam) = GVAR(cur_cam) - 1;
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};
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};
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} forEach GVAR(no_cams);
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GVAR(cur_cam) = 0 max GVAR(cur_cam) min ((count GVAR(no_cams)) - 1);
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if (count GVAR(no_cams) > 0) then {
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GVAR(huntIR) = GVAR(no_cams) select GVAR(cur_cam);
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};
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GVAR(pos) = getPosVisual GVAR(huntIR);
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if ((!dialog) || (count GVAR(no_cams) == 0) || ((GVAR(pos) select 2) <= 20)) exitWith {
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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GVAR(stop) = true;
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GVAR(pphandle) ppEffectEnable true;
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ppEffectDestroy GVAR(pphandle);
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GVAR(NV) = 0;
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setAperture -1;
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closedialog 0;
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titletext [" ", "BLACK IN", 4];
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ACE_player switchCamera "INTERNAL";
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GVAR(cam) CameraEffect ["Terminate", "Back"];
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CamDestroy GVAR(cam);
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deleteVehicle GVAR(logic);
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if (player != ACE_player) then {
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player remoteControl ACE_player;
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};
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};
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switch (GVAR(ZOOM)) do {
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case 0: {
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GVAR(cam) camsetFOV 0.7;
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GVAR(cam) camSetFocus [GVAR(pos) select 2, 1];
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};
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case 1: {
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GVAR(cam) camsetFOV 0.35;
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GVAR(cam) camSetFocus [(GVAR(pos) select 2)/2, 1];
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};
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case 2: {
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GVAR(cam) camsetFOV 0.17;
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GVAR(cam) camSetFocus [(GVAR(pos) select 2)/4, 1];
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};
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case 3: {
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GVAR(cam) camsetFOV 0.1;
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GVAR(cam) camSetFocus [(GVAR(pos) select 2)/8, 1];
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};
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};
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GVAR(logic) setPosATL (GVAR(pos) vectorAdd [0, 0, -5]);
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GVAR(logic) setDir GVAR(ROTATE);
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GVAR(logic) setVectorUp [0.0001, 0.0001, 1];
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GVAR(cam) CameraEffect ["internal", "BACK"];
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private _cam_coord_y = GVAR(ELEVAT) * cos(GVAR(ROTATE));
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private _cam_coord_x = GVAR(ELEVAT) * sin(GVAR(ROTATE));
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GVAR(cam) camSetRelPos [_cam_coord_x, _cam_coord_y, 2];
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GVAR(cam) camCommit 0;
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ctrlSetText [1, format["%1 m", round(GVAR(pos) select 2)]];
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ctrlSetText [2, format["%1", GVAR(cur_cam) + 1]];
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private _cam_time = CBA_missionTime - (GVAR(huntIR) getVariable [QGVAR(startTime), CBA_missionTime]);
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ctrlSetText [3, format["%1 s", round(_cam_time)]];
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private _cam_pos = getPosVisual GVAR(huntIR);
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_cam_pos = format ["X = %1, Y = %2", round (_cam_pos select 0), round (_cam_pos select 1)];
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ctrlSetText [5, _cam_pos];
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ctrlSetText [6, ""];
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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