ACE3/addons/medical_treatment/functions/fnc_createLitter.sqf
2019-06-22 13:36:27 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal, mharis001
* Creates litter around the patient based on the treatment.
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Body Part <STRING>
* 3: Treatment <STRING>
*
* Return Value:
* None
*
* Example:
* [player, cursorObject, "Head", "BasicBandage"] call ace_medical_fnc_createLitter
*
* Public: No
*/
// Exit if litter creation is disabled
if (!GVAR(allowLitterCreation)) exitWith {};
params ["_medic", "_patient", "_bodyPart", "_classname"];
// Don't create litter if medic or patient are inside a vehicle
if (vehicle _medic != _medic || {vehicle _patient != _patient}) exitWith {};
// Determine if treated body part is bleeding
private _index = ALL_BODY_PARTS find toLower _bodyPart;
private _isBleeding = GET_OPEN_WOUNDS(_patient) findIf {
_x params ["", "_bodyPartN", "_amountOf", "_bleeding"];
_bodyPartN == _index && {_amountOf * _bleeding > 0}
} != -1;
// Get litter config for the treatment
private _litter = getArray (configFile >> QGVAR(actions) >> _classname >> "litter");
_litter params [["_alwaysLitter", [], [[]]], ["_cleanLitter", [], [[]]], ["_bloodyLitter", [], [[]]]];
private _fnc_createLitter = {
params ["_litterOptions"];
private _position = getPosASL _patient;
// For now, don't spawn litter over water to avoid floating litter
// todo: handle carriers over water
if (surfaceIsWater _position) exitWith {};
{
if (_x isEqualType []) then {
_x = selectRandom _x;
};
// Randomize position XY +/- 1 m
private _position = _position vectorAdd [
random 2 - 1,
random 2 - 1,
0
];
// Create litter on server which will also handle cleanup
[QGVAR(createLitterServer), [_x, _position, random 360]] call CBA_fnc_serverEvent;
} forEach _litterOptions;
};
private _conditionalLitter = [_cleanLitter, _bloodyLitter] select _isBleeding;
[_alwaysLitter] call _fnc_createLitter;
[_conditionalLitter] call _fnc_createLitter;