mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
8e3fd45500
* Initial
* Update artillerytables.cpp
* Pass by value, remove c17 features
* Tweak accuracy
* SQF work
- improve compat with a3 mlrs with remote cam (animationSourcePhase)
- handle non [0] turrets (rhs prp)
- add config entries
- use vectorCos to fix fp error (thanks commy)
* Support per mag air friction
* tweak friction
* Integrate with mk6
* more acos fixes
* Handle invalid memPointGunOptic (CUP_BM21_Base)
* Cleanup
* cleanup/tweaks
* Update checkConfigs.sqf
* Finish cleanup of ace_mk6mortar
* Update stringtable.xml
* fix bwc for ACE_RangeTable_82mm
* Update fnc_rangeTableCanUse.sqf
* build 32dll, fix some headers
* strncpy and move testing to seperate file
* Move to sub-category
* Update for ACE_Extensions changes and add warning to ace_common
* Update stringtable.xml
* Update addons/common/functions/fnc_checkFiles.sqf
Co-Authored-By: jonpas <jonpas33@gmail.com>
* Update stringtable.xml
* Update stringtable.xml
* test extension.yml update logical operator
* Revert "test extension.yml update logical operator"
This reverts commit b1871724ad
.
* more guess and test
284 lines
13 KiB
C++
284 lines
13 KiB
C++
/*
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* artillerytables.hpp
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* Author: PabstMirror
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*/
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#include <iomanip>
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#include <future>
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#include <sstream>
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#include "artillerytables.hpp"
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// Constants
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static const double timeStep = 1.0 / 60;
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static const double rangeSearchErrorMax = 0.001; // ratio * distance
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static const double rangeSearchAngleConvergance = 0.000025;
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static const double gravityABS = 9.8066;
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static const ace::vector3<double> gravityAccl(0, 0, -1 * gravityABS);
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// Globals:
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std::vector<std::future<std::string>> fWorkers;
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unsigned int getLineIndex = 0;
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std::tuple<double, double, double> simulateShot(const double _fireAngleRad, const double _muzzleVelocity, const double _heightOfTarget, const double _crossWind, const double _tailWind, const double _temperature, const double _airDensity, double _airFriction) {
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// returns: dist traveled to the side (crosswind), dist traveled foward (headwind), time of flight
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// note: if shot never reaches height of target, then results are undefined (use negative)
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const double kCoefficient = -1.0 * _airDensity * _airFriction;
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const double powderEffects = (_airFriction) ? ((_temperature + 273.13) / 288.13 - 1) / 40 + 1 : 1.0;
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double currentTime = 0;
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ace::vector3<double> currentPosition(0, 0, 0);
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ace::vector3<double> lastPosition(currentPosition);
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ace::vector3<double> currentVelocity(0, powderEffects * _muzzleVelocity * cos(_fireAngleRad), powderEffects * _muzzleVelocity * sin(_fireAngleRad));
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const ace::vector3<double> wind(_crossWind, _tailWind, 0);
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while ((currentVelocity.z() > 0) || (currentPosition.z() >= _heightOfTarget)) {
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lastPosition = currentPosition;
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ace::vector3<double> apparentWind = wind - currentVelocity;
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ace::vector3<double> changeInVelocity = gravityAccl + apparentWind * (kCoefficient * apparentWind.magnitude());
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currentVelocity += changeInVelocity * timeStep;
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currentPosition += currentVelocity * timeStep;
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currentTime += timeStep;
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}
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const double lastCurrentRatio((_heightOfTarget - currentPosition.z()) / (lastPosition.z() - currentPosition.z()));
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ace::vector3<double> finalPos = lastPosition.lerp(currentPosition, lastCurrentRatio);
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return { finalPos.x(), finalPos.y(), currentTime };
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}
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std::tuple<double, double> findMaxAngle(const double _muzzleVelocity, const double _airFriction) {
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// retrns: angle that goes the furthest, max distance traveled
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if (_airFriction == 0) {
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return { M_PI_4, _muzzleVelocity * _muzzleVelocity / gravityABS };
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}
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// With air resitsnce, max distance angle won't be 45 degrees
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double bestAngle = M_PI_4;
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double bestDistance = -1;
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double testResultDist;
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for (double testAngle = M_PI_4; testAngle > 0; testAngle -= (M_PI_4 / 100.0)) {
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std::tie(std::ignore, testResultDist, std::ignore) = simulateShot(testAngle, _muzzleVelocity, 0, 0, 0, 15, 1, _airFriction);
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if (testResultDist > bestDistance) {
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bestAngle = testAngle;
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bestDistance = testResultDist;
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}
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}
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return { bestAngle, bestDistance };
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}
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std::tuple<double, double, double> simulateFindSolution(const double _rangeToHit, const double _heightToHit, const double _muzzleVelocity, const double _airFriction, const double _minElev, const double _maxElev, const bool _highArc) {
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// returns: actual distance traveled, elevation, time of flight
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double searchMin = _minElev;
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double searchMax = _maxElev;
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if (!_airFriction) {
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// can do trivial ballistics physics to get angle, could compute tof as well, but run through sim once to ensure consistancy (uses positive value of g)
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double radicand = pow(_muzzleVelocity, 4) - gravityABS * (gravityABS * pow(_rangeToHit, 2) + 2 * _heightToHit * pow(_muzzleVelocity, 2));
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if ((!_rangeToHit) || (radicand < 0)) { // radican't
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return { -1, -1, -1 };
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}
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radicand = sqrt(radicand);
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double angleRoot = atan((pow(_muzzleVelocity, 2) + radicand) / (gravityABS * _rangeToHit));
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if ((angleRoot > _maxElev) || (angleRoot < _minElev)) {
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angleRoot = atan((pow(_muzzleVelocity, 2) - radicand) / (gravityABS * _rangeToHit));
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}
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if ((angleRoot > _maxElev) || (angleRoot < _minElev)) {
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return { -1, -1, -1 };
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};
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const double tof = _rangeToHit / (_muzzleVelocity * cos(angleRoot));
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return { _rangeToHit, angleRoot, tof };
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}
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int numberOfAttempts = 0;
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double resultDistance = -1;
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double resultTime = -1;
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double currentError = 9999;
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double currentElevation = -1;
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do {
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if (numberOfAttempts++ > 50) break; // for safetey, min/max should converge long before
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currentElevation = (searchMin + searchMax) / 2.0;
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std::tie(std::ignore, resultDistance, resultTime) = simulateShot(currentElevation, _muzzleVelocity, _heightToHit, 0, 0, 15, 1, _airFriction);
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currentError = _rangeToHit - resultDistance;
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// printf("elev %f [%f, %f]range%f\n goes %f [%f]\n", currentElevation, searchMin, searchMax, (searchMax - searchMin), resultDistance, currentError);
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if ((currentError > 0) ^ (!_highArc)) {
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searchMax = currentElevation;
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} else {
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searchMin = currentElevation;
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}
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} while ((searchMax - searchMin) > rangeSearchAngleConvergance);
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// printf("[%f, %f] Actuall [%f] err [%f of %f]\n", _rangeToHit, _heightToHit, resultDistance, currentError, (_rangeToHit * rangeSearchErrorMax * (_highArc ? 1.0 : 2.0)));
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// On some low angle shots, it will really struggle to converge because of precision issues
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if ((abs(currentError) > (_rangeToHit * rangeSearchErrorMax * (_highArc ? 1.0 : 2.0)))) {
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return { -1, -1, -1 };
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}
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return { resultDistance, currentElevation, resultTime };
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}
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void writeNumber(std::stringstream & ss, double _num, const int _widthInt, const int _widthDec) {
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if ((_num < 0) && (_num > -0.05)) { // hard coded fix -0.0 rounding errors
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_num = 0;
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}
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if (_widthInt > 1) {
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ss << std::setfill('0');
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}
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ss << std::fixed << std::setw(_widthInt) << std::setprecision(_widthDec) << _num;
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}
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std::string simulateCalcRangeTableLine(const double _rangeToHit, const double _muzzleVelocity, const double _airFriction, const double _minElev, const double _maxElev, const bool _highArc) {
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double actualDistance, lineElevation, lineTimeOfFlight;
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std::tie(actualDistance, lineElevation, lineTimeOfFlight) = simulateFindSolution(_rangeToHit, 0, _muzzleVelocity, _airFriction, _minElev, _maxElev, _highArc);
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if (lineTimeOfFlight < 0) {
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return "";
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}
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double actualDistanceHeight, lineHeightElevation, lineHeightTimeOfFlight;
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std::tie(actualDistanceHeight, lineHeightElevation, lineHeightTimeOfFlight) = simulateFindSolution(_rangeToHit, -100, _muzzleVelocity, _airFriction, _minElev, _maxElev, _highArc);
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std::stringstream returnSS;
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returnSS << "[\"";
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writeNumber(returnSS, _rangeToHit, 0, 0);
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returnSS << "\",\"";
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writeNumber(returnSS, lineElevation * 3200.0 / M_PI, 0, 0);
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returnSS << "\",\"";
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if (lineHeightElevation > 0) {
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const double drElevAdjust = lineHeightElevation - lineElevation;
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const double drTofAdjust = lineHeightTimeOfFlight - lineTimeOfFlight;
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writeNumber(returnSS, drElevAdjust * 3200.0 / M_PI, 0, 0);
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returnSS << "\",\"";
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writeNumber(returnSS, drTofAdjust, 0, 1);
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} else {
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// low angle shots won't be able to adjust down further
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returnSS << "-\",\"-";
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}
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returnSS << "\",\"";
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writeNumber(returnSS, lineTimeOfFlight, 0, ((lineTimeOfFlight < 99.945) ? 1 : 0)); // round TOF when high
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returnSS << "\",\"";
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if (_airFriction) {
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// Calc corrections:
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double xOffset, yOffset;
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// Crosswind
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std::tie(xOffset, std::ignore, std::ignore) = simulateShot(lineElevation, _muzzleVelocity, 0, 10, 0, 15, 1, _airFriction);
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const double crosswindOffsetRad = atan2(xOffset, actualDistance) / 10;
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// Headwind
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std::tie(std::ignore, yOffset, std::ignore) = simulateShot(lineElevation, _muzzleVelocity, 0, 0, -10, 15, 1, _airFriction);
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const double headwindOffset = (actualDistance - yOffset) / 10;
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// Tailwind
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std::tie(std::ignore, yOffset, std::ignore) = simulateShot(lineElevation, _muzzleVelocity, 0, 0, 10, 15, 1, _airFriction);
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const double tailwindOffset = (actualDistance - yOffset) / 10;
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// Air Temp Dec
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std::tie(std::ignore, yOffset, std::ignore) = simulateShot(lineElevation, _muzzleVelocity, 0, 0, 0, 5, 1, _airFriction);
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const double tempDecOffset = (actualDistance - yOffset) / 10;
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// Air Temp Inc
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std::tie(std::ignore, yOffset, std::ignore) = simulateShot(lineElevation, _muzzleVelocity, 0, 0, 0, 25, 1, _airFriction);
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const double tempIncOffset = (actualDistance - yOffset) / 10;
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// Air Density Dec
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std::tie(std::ignore, yOffset, std::ignore) = simulateShot(lineElevation, _muzzleVelocity, 0, 0, 0, 15, 0.9, _airFriction);
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const double airDensityDecOffset = (actualDistance - yOffset) / 10;
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// Air Density Inc
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std::tie(std::ignore, yOffset, std::ignore) = simulateShot(lineElevation, _muzzleVelocity, 0, 0, 0, 15, 1.1, _airFriction);
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const double airDensityIncOffset = (actualDistance - yOffset) / 10;
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writeNumber(returnSS, crosswindOffsetRad * 3200.0 / M_PI, 1, 1);
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returnSS << "\",\"";
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writeNumber(returnSS, headwindOffset, 1, (abs(headwindOffset) > 9.949) ? 0 : 1);
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returnSS << "\",\"";
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writeNumber(returnSS, tailwindOffset, 1, (abs(tailwindOffset) > 9.949) ? 0 : 1);
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returnSS << "\",\"";
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writeNumber(returnSS, tempDecOffset, 1, (abs(tempDecOffset) > 9.949) ? 0 : 1);
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returnSS << "\",\"";
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writeNumber(returnSS, tempIncOffset, 1, (abs(tempIncOffset) > 9.949) ? 0 : 1);
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returnSS << "\",\"";
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writeNumber(returnSS, airDensityDecOffset, 1, (abs(airDensityDecOffset) > 9.949) ? 0 : 1);
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returnSS << "\",\"";
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writeNumber(returnSS, airDensityIncOffset, 1, (abs(airDensityIncOffset) > 9.949) ? 0 : 1);
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returnSS << "\"]";
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} else {
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returnSS << "-\",\"-\",\"-\",\"-\",\"-\",\"-\",\"-\"]"; // 7 dashes
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}
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return (returnSS.str());
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}
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void __stdcall RVExtensionVersion(char* output, int outputSize) {
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strncpy(output, ACE_FULL_VERSION_STR, outputSize);
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}
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void __stdcall RVExtension(char* output, int outputSize, const char* function) {
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if (!strcmp(function, "version")) {
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RVExtensionVersion(output, outputSize);
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return;
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}
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strncpy(output, "error - use args version of callExtension", outputSize);
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}
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int __stdcall RVExtensionArgs(char* output, int outputSize, const char* function, const char** args, int argsCnt) {
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if (!strcmp(function, "version")) {
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RVExtensionVersion(output, outputSize);
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return 0;
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}
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if (!strcmp(function, "start")) {
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if (argsCnt != 5) { return -2; } // Error: not enough args
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const double muzzleVelocity = strtod(args[0], NULL);
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const double airFriction = strtod(args[1], NULL);
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double minElev = (M_PI / 180.0) * strtod(args[2], NULL);
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double maxElev = (M_PI / 180.0) * strtod(args[3], NULL);
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const bool highArc = !strcmp(args[4], "true");
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// Reset workers:
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fWorkers.clear();
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getLineIndex = 0;
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double bestAngle, bestDistance;
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std::tie(bestAngle, bestDistance) = findMaxAngle(muzzleVelocity, airFriction);
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minElev = std::max(minElev, 2 * (M_PI / 180.0)); // cap min to 2 degrees (negative elev might get messy)
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maxElev = std::min(maxElev, 88 * (M_PI / 180.0)); // cap max to 88 degrees (mk6)
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if (highArc) {
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minElev = std::max(minElev, bestAngle);
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} else {
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maxElev = std::min(maxElev, bestAngle);
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}
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const double loopStart = (bestDistance < 4000) ? 50 : 100;
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const double loopInc = (bestDistance < 5000) ? 50 : 100; // simplify when range gets high
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const double loopMaxRange = std::min(bestDistance, 30000.0); // with no air resistance, max range could go higher than 60km
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if (maxElev > minElev) { // don't bother if we can't hit anything (e.g. mortar in low mode)
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for (double range = loopStart; range < loopMaxRange; range += loopInc) {
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fWorkers.emplace_back(std::async(&simulateCalcRangeTableLine, range, muzzleVelocity, airFriction, minElev, maxElev, highArc));
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}
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}
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std::stringstream outputStr; // debug max distance and thead count
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outputStr << "[" << bestDistance << "," << fWorkers.size() << "]";
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strncpy(output, outputStr.str().c_str(), outputSize);
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return 0;
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}
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if (!strcmp(function, "getline")) {
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// 1 = data on line, 2 - data not ready, 3 - done
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std::string result = "";
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std::future_status workerStatus;
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while (result.empty()) {
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if (getLineIndex >= fWorkers.size()) {
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return 3;
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}
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workerStatus = fWorkers[getLineIndex].wait_for(std::chrono::seconds(0));
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if (workerStatus != std::future_status::ready) {
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return 2;
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}
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result = fWorkers[getLineIndex].get();
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getLineIndex++;
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}
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strncpy(output, result.c_str(), outputSize);
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return 1;
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}
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strncpy(output, "error - invalid function", outputSize);
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return RETURN_INVALID_FUNCTION; // Error: function not valid
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}
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