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37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
/*
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* Author: jaynus
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*
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* Get the absolute turret direction for FOV/PIP turret.
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*
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* Argument:
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* 0: Vehicle (Object)
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* 1: Turret Position
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*
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* Return value:
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* [position, direction]
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*/
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#include "script_component.hpp"
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PARAMS_2(_vehicle,_position);
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private ["_turret", "_povPos", "_povDir", "_gunBeginPos", "_gunEndPos", "_pov", "_gunBeg", "_gunEnd", "_pipDir"];
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_turret = [_vehicle, _position] call CBA_fnc_getTurret;
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_pov = getText (_turret >> "memoryPointGunnerOptics");
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_gunBeg = getText (_turret >> "gunBeg");
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_gunEnd = getText (_turret >> "gunEnd");
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TRACE_3("", _pov, _gunBeg, _gunEnd);
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// Pull the PIP pov or barrel direction, depending on how the model is set up
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_povPos = ATLtoASL ( _vehicle modelToWorldVisual (_vehicle selectionPosition _pov ) );
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_povDir = [0,0,0];
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if (_pov == "pip0_pos") then {
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_pipDir = ATLtoASL ( _vehicle modelToWorldVisual (_vehicle selectionPosition "pip0_dir" ) );
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_povDir = _pipDir vectorDiff _povPos;
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} else {
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_gunBeginPos = ATLtoASL ( _vehicle modelToWorldVisual (_vehicle selectionPosition _gunBeg ) );
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_gunEndPos = ATLtoASL ( _vehicle modelToWorldVisual (_vehicle selectionPosition _gunEnd ) );
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_povDir = _gunBeginPos vectorDiff _gunEndPos;
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};
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[_povPos, _povDir] |