ACE3/addons/common/functions/fnc_setHearingCapability.sqf
2015-05-14 20:06:06 +02:00

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/**
* fn_setHearingCapability.sqf
* @Descr: Handle set volume calls. Will use the lowest available volume setting.
* @Author: Glowbal
*
* @Arguments: [id STRING, settings NUMBER, add BOOL (Optional. True will add, false will remove. Default value is true)]
* @Return: nil
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_add", "_exists", "_map", "_lowestVolume"];
PARAMS_2(_id,_settings);
_add = true;
if (count _this > 2) then {
_add = _this select 2;
};
_map = missionNamespace getVariable [QGVAR(setHearingCapabilityMap),[]];
_exists = false;
{
if (_id == _x select 0) exitWith {
_exists = true;
if (_add) then {
_x set [1, _settings];
} else {
_map set [_forEachIndex, 0];
_map = _map - [0];
};
};
} forEach _map;
if (!_exists && _add) then {
_map pushBack [_id, _settings];
};
missionNamespace setVariable [QGVAR(setHearingCapabilityMap), _map];
// find lowest volume
_lowestVolume = 1;
{
_lowestVolume = (_x select 1) min _lowestVolume;
} forEach _map;
// in game sounds
0 fadeSound _lowestVolume;
0 fadeRadio _lowestVolume;
0 fadeMusic _lowestVolume;
// Set Radio mod variables.
player setVariable ["tf_globalVolume", _lowestVolume];
if (!isNil "acre_api_fnc_setGlobalVolume") then { [_lowestVolume^0.33] call acre_api_fnc_setGlobalVolume; };