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b30f023c04
* Adds Icon option for Low blood volume at Medical Feedback - Adds setting to switch Low blood volume effect with 3 options: Color fading, Icon, Color fading + Icon - Adds icon to UI on low blood - Adds icon PAA files * Review fixes - Added ACE tags to added controls - Added defines for GUI position/size - Added missing newline at EOF - Updated fnc_effectBloodVolumeIcon (removed usage of uiNamespace and minor changes) - CBA_fnc_addSetting is now used to init settings - Icon path macro updated to return formatted path * Review fixes vol.2 - Removed `disableSerialization` and added default value for indicator control and not null checks to effectBVI function - Removed defines from RscInGameUI and used a3 defines instead - Changed formatting of macroses * Review fixes vol.3 - Fixed exec code of BV setting - Removed ctrlCommit from eBVI function - Changed initEffects function to be able to update pain and BV effects only - Changed control name from `BloodVolumeInfoIndicator` to `bloodVolumeIndicator` - Various formatting tweaks (spaces/lines/uppercase/periods) * Review fixed vol.4 - Remove extra checks from eBVI func - Restores contol's onLoad script using ARR_2(QQGVAR())
29 lines
653 B
Plaintext
29 lines
653 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Handles the blood volume effect.
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*
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* Arguments:
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* 0: Enable <BOOL>
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* 1: Intensity <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [false, 0.5] call ace_medical_feedback_fnc_effectBloodVolume
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*
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* Public: No
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*/
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params ["_enable", "_intensity"];
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if (isNil QGVAR(ppBloodVolume)) exitWith {};
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if ((!_enable) || {_intensity == 0}) exitWith {
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GVAR(ppBloodVolume) ppEffectEnable false;
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};
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GVAR(ppBloodVolume) ppEffectEnable true;
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GVAR(ppBloodVolume) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1 - _intensity], [0.2, 0.2, 0.2, 0]];
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GVAR(ppBloodVolume) ppEffectCommit 1;
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