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39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
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#include "initKeybinds.sqf"
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GVAR(currentbulletID) = -1;
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GVAR(bulletDatabase) = [];
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GVAR(bulletDatabaseStartTime) = [];
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GVAR(bulletDatabaseSpeed) = [];
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GVAR(bulletDatabaseFrames) = [];
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GVAR(bulletDatabaseLastFrame) = [];
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GVAR(bulletDatabaseHDeflect) = [];
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GVAR(bulletDatabaseSpinDrift) = [];
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GVAR(bulletDatabaseOccupiedIndices) = [];
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GVAR(bulletDatabaseFreeIndices) = [];
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GVAR(WindInfo) = false;
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GVAR(WindInfoStart) = time;
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GVAR(Protractor) = false;
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GVAR(ProtractorStart) = time;
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GVAR(currentGrid) = 0;
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GVAR(INIT_MESSAGE_ENABLED) = false;
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GVAR(extensionAvailable) = true;
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/* @TODO: Remove this until versioning is in sync with cmake/build versioning
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GVAR(extensionVersion) = ("ace_advanced_ballistics" callExtension "version");
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GVAR(extensionAvailable) = (GVAR(extensionVersion) == EXTENSION_REQUIRED_VERSION);
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if (!GVAR(extensionAvailable)) exitWith {
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if (GVAR(extensionVersion) == "") then {
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diag_log text "[ACE] ERROR: ace_advanced_ballistics.dll is missing";
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} else {
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diag_log text "[ACE] ERROR: ace_advanced_ballistics.dll is incompatible";
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};
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};
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*/
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[] call FUNC(initializeTerrainExtension);
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