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339cfa8024
* add support for mod. virt. items while opened * updateUniqueItems * execNextFrame * add notification and TRACE * remove debug * Update addons/arsenal/functions/fnc_addVirtualItems.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/arsenal/functions/fnc_refresh.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * move to removeBox * update english to plural, others are fine * missing include * directCall in refresh --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
131 lines
6.3 KiB
Plaintext
131 lines
6.3 KiB
Plaintext
#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe, Dedmen, johnb43
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* Add virtual items to the provided target.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Items <ARRAY of STRINGS> <BOOL>
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* 2: Add globally <BOOL> (default: false)
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*
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* Return Value:
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* None
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*
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* Example:
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* [_box, ["item1", "item2", "itemN"]] call ace_arsenal_fnc_addVirtualItems
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* [_box, true, false] call ace_arsenal_fnc_addVirtualItems
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*
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* Public: Yes
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*/
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params [["_object", objNull, [objNull]], ["_items", [], [true, []]], ["_global", false, [false]]];
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if (isNull _object || {_items isEqualTo []}) exitWith {};
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private _cargo = _object getVariable QGVAR(virtualItems);
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if (isNil "_cargo") then {
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_cargo = [
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[IDX_VIRT_WEAPONS, createHashMapFromArray [[IDX_VIRT_PRIMARY_WEAPONS, createHashMap], [IDX_VIRT_SECONDARY_WEAPONS, createHashMap], [IDX_VIRT_HANDGUN_WEAPONS, createHashMap]]],
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[IDX_VIRT_ATTACHMENTS, createHashMapFromArray [[IDX_VIRT_OPTICS_ATTACHMENTS, createHashMap], [IDX_VIRT_FLASHLIGHT_ATTACHMENTS, createHashMap], [IDX_VIRT_MUZZLE_ATTACHMENTS, createHashMap], [IDX_VIRT_BIPOD_ATTACHMENTS, createHashMap]]]
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];
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_cargo = createHashMapFromArray _cargo;
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for "_index" from IDX_VIRT_ITEMS_ALL to IDX_VIRT_MISC_ITEMS do {
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_cargo set [_index, createHashMap];
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};
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};
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// If passed arguement is "true", add all items
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if (_items isEqualType true) then {
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if (_items) then {
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private _weapons = _cargo get IDX_VIRT_WEAPONS;
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private _weaponAttachments = _cargo get IDX_VIRT_ATTACHMENTS;
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private _configItems = uiNamespace getVariable QGVAR(configItems);
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// Add onto existing items, in case some items that were already added aren't available by default in the arsenal
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{
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(_x select 0) merge [_x select 1, true];
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(_x select 2) set [_x select 3, _x select 0];
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} forEach [
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[_weapons get IDX_VIRT_PRIMARY_WEAPONS, _configItems get IDX_VIRT_WEAPONS get IDX_VIRT_PRIMARY_WEAPONS, _weapons, IDX_VIRT_PRIMARY_WEAPONS],
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[_weapons get IDX_VIRT_SECONDARY_WEAPONS, _configItems get IDX_VIRT_WEAPONS get IDX_VIRT_SECONDARY_WEAPONS, _weapons, IDX_VIRT_SECONDARY_WEAPONS],
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[_weapons get IDX_VIRT_HANDGUN_WEAPONS, _configItems get IDX_VIRT_WEAPONS get IDX_VIRT_HANDGUN_WEAPONS, _weapons, IDX_VIRT_HANDGUN_WEAPONS],
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[_weaponAttachments get IDX_VIRT_OPTICS_ATTACHMENTS, _configItems get IDX_VIRT_ATTACHMENTS get IDX_VIRT_OPTICS_ATTACHMENTS, _weaponAttachments, IDX_VIRT_OPTICS_ATTACHMENTS],
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[_weaponAttachments get IDX_VIRT_FLASHLIGHT_ATTACHMENTS, _configItems get IDX_VIRT_ATTACHMENTS get IDX_VIRT_FLASHLIGHT_ATTACHMENTS, _weaponAttachments, IDX_VIRT_FLASHLIGHT_ATTACHMENTS],
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[_weaponAttachments get IDX_VIRT_MUZZLE_ATTACHMENTS, _configItems get IDX_VIRT_ATTACHMENTS get IDX_VIRT_MUZZLE_ATTACHMENTS, _weaponAttachments, IDX_VIRT_MUZZLE_ATTACHMENTS],
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[_weaponAttachments get IDX_VIRT_BIPOD_ATTACHMENTS, _configItems get IDX_VIRT_ATTACHMENTS get IDX_VIRT_BIPOD_ATTACHMENTS, _weaponAttachments, IDX_VIRT_BIPOD_ATTACHMENTS]
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];
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// Add onto existing items, in case some items that were already added aren't available by default in the arsenal
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for "_index" from IDX_VIRT_ITEMS_ALL to IDX_VIRT_MISC_ITEMS do {
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(_cargo get _index) merge [_configItems get _index, true];
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_cargo set [_index, _cargo get _index];
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};
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};
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} else {
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// Make sure all items are in string form, then convert to config case (non-existent items return "")
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_items = (_items select {_x isEqualType ""}) apply {_x call EFUNC(common,getConfigName)};
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// Remove any invalid/non-existing items
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_items = _items - [""];
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private _configItems = uiNamespace getVariable QGVAR(configItems);
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private _configItemsFlat = uiNamespace getVariable QGVAR(configItemsFlat);
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// Convert all items to their baseWeapon
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_items = _items apply {if (_x in _configItemsFlat) then {_x} else {_x call FUNC(baseWeapon)}};
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// Remove any items not found by the arsenal
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_items = _items select {_x in _configItemsFlat};
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// https://community.bistudio.com/wiki/Arma_3:_Characters_And_Gear_Encoding_Guide#Character_configuration
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// https://github.com/acemod/ACE3/pull/9040#issuecomment-1597748331
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{
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switch (true) do {
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// Weapons
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case (_x in ((_configItems get IDX_VIRT_WEAPONS) get IDX_VIRT_PRIMARY_WEAPONS)): {
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((_cargo get IDX_VIRT_WEAPONS) get IDX_VIRT_PRIMARY_WEAPONS) set [_x, nil];
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};
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case (_x in ((_configItems get IDX_VIRT_WEAPONS) get IDX_VIRT_HANDGUN_WEAPONS)): {
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((_cargo get IDX_VIRT_WEAPONS) get IDX_VIRT_HANDGUN_WEAPONS) set [_x, nil];
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};
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case (_x in ((_configItems get IDX_VIRT_WEAPONS) get IDX_VIRT_SECONDARY_WEAPONS)): {
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((_cargo get IDX_VIRT_WEAPONS) get IDX_VIRT_SECONDARY_WEAPONS) set [_x, nil];
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};
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// Weapon attachments
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case (_x in ((_configItems get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_OPTICS_ATTACHMENTS)): {
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((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_OPTICS_ATTACHMENTS) set [_x, nil];
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};
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case (_x in ((_configItems get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_FLASHLIGHT_ATTACHMENTS)): {
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((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_FLASHLIGHT_ATTACHMENTS) set [_x, nil];
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};
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case (_x in ((_configItems get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_MUZZLE_ATTACHMENTS)): {
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((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_MUZZLE_ATTACHMENTS) set [_x, nil];
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};
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case (_x in ((_configItems get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_BIPOD_ATTACHMENTS)): {
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((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_BIPOD_ATTACHMENTS) set [_x, nil];
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};
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// Other
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default {
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for "_index" from IDX_VIRT_ITEMS_ALL to IDX_VIRT_MISC_ITEMS do {
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if (_x in (_configItems get _index)) exitWith {
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(_cargo get _index) set [_x, nil];
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};
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};
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};
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};
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} forEach _items;
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};
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_object setVariable [QGVAR(virtualItems), _cargo, _global];
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// If the arsenal is already open, refresh arsenal display
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if (!isNil QGVAR(currentBox) && {GVAR(currentBox) isEqualTo _object}) then {
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[true, true] call FUNC(refresh);
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};
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