ACE3/addons/arsenal/functions/fnc_handleSearchbar.sqf
Grim 163d750a0d
Arsenal - Use forceUnicode for search functions (#9605)
* use forceUnicode

* Update fnc_attributeAddItems.sqf

* Update fnc_handleSearchbar.sqf
2023-11-05 15:16:44 -05:00

185 lines
6.8 KiB
Plaintext

#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43
* Handles keyboard inputs inside the searchbars text boxes.
*
* Arguments:
* 0: Arsenal display <DISPLAY>
* 1: Searchbar control <CONTROL>
* 2: Animate panel refresh <BOOL> (default: true)
*
* Return Value:
* None
*
* Public: No
*/
params ["_display", "_control", ["_animate", true]];
forceUnicode 0; // handle non-ANSI characters
private _searchString = ctrlText _control;
private _searchPattern = "";
if (_searchString != "") then {
_searchPattern = _searchString call EFUNC(common,escapeRegex);
_searchPattern = ".*?" + (_searchPattern splitString " " joinString ".*?") + ".*?/io";
};
// Right panel search bar
if ((ctrlIDC _control) == IDC_rightSearchbar) then {
// Don't refill if there is no need
if (GVAR(lastSearchTextRight) != "" && {(_searchString find GVAR(lastSearchTextRight)) != 0}) then {
[_display, _display displayCtrl GVAR(currentRightPanel), _animate] call FUNC(fillRightPanel);
};
GVAR(lastSearchTextRight) = _searchString;
// If nothing searched, quit here
if (_searchPattern == "") exitWith {};
private _rightPanelState = GVAR(currentLeftPanel) in [IDC_buttonPrimaryWeapon, IDC_buttonHandgun, IDC_buttonSecondaryWeapon, IDC_buttonBinoculars];
private _rightPanelCtrl = [_display displayCtrl IDC_rightTabContentListnBox, _display displayCtrl IDC_rightTabContent] select _rightPanelState;
// If right panel selection is weapons or binoculars
if (_rightPanelState) then {
// Get the currently selected item in panel
private _selectedItemIndex = lbCurSel _rightPanelCtrl;
private _selectedItem = "";
// If something is selected, save it
if (_selectedItemIndex != -1) then {
_selectedItem = _rightPanelCtrl lbText _selectedItemIndex;
};
private _currentDisplayName = "";
private _currentClassname = "";
// Go through all items in panel and see if they need to be deleted or not
for "_lbIndex" from (lbSize _rightPanelCtrl) - 1 to 0 step -1 do {
_currentDisplayName = _rightPanelCtrl lbText _lbIndex;
_currentClassname = _rightPanelCtrl lbData _lbIndex;
// Remove item in panel if it doesn't match search, skip otherwise
if ((_currentDisplayName == "") || {!(_currentDisplayName regexMatch _searchPattern) && {!(_currentClassname regexMatch _searchPattern)}}) then {
_rightPanelCtrl lbDelete _lbIndex;
};
};
// Try to select previously selected item again, otherwise select nothing
if (_selectedItemIndex != -1) then {
private _index = -1;
// Try to find previously selected item in panel
for "_lbIndex" from 0 to (lbSize _rightPanelCtrl) - 1 do {
if ((_rightPanelCtrl lbText _lbIndex) == _selectedItem) exitWith {
_index = _lbIndex;
};
};
// Select old item if found, otherwise don't select anything
_rightPanelCtrl lbSetCurSel _index;
} else {
_rightPanelCtrl lbSetCurSel -1;
};
} else {
// Get the currently selected item in panel
private _selectedItemIndex = lnbCurSelRow _rightPanelCtrl;
private _selectedItem = "";
// If something is selected, save it
if (_selectedItemIndex != -1) then {
_selectedItem = _rightPanelCtrl lnbText [_selectedItemIndex, 1];
};
private _currentDisplayName = "";
private _currentClassname = "";
// Go through all items in panel and see if they need to be deleted or not
for "_lbIndex" from (lnbSize _rightPanelCtrl select 0) - 1 to 0 step -1 do {
_currentDisplayName = _rightPanelCtrl lnbText [_lbIndex, 1];
_currentClassname = _rightPanelCtrl lnbData [_lbIndex, 0];
// Remove item in panel if it doesn't match search, skip otherwise
if ((_currentDisplayName == "") || {!(_currentDisplayName regexMatch _searchPattern) && {!(_currentClassname regexMatch _searchPattern)}}) then {
_rightPanelCtrl lnbDeleteRow _lbIndex;
};
};
// Try to select previously selected item again, otherwise select nothing
if (_selectedItemIndex != -1) then {
private _index = -1;
// Try to find previously selected item in panel
for "_lbIndex" from 0 to (lnbSize _rightPanelCtrl select 0) - 1 do {
if ((_rightPanelCtrl lnbText [_lbIndex, 1]) == _selectedItem) exitWith {
_index = _lbIndex;
};
};
// Select old item if found, otherwise don't select anything
_rightPanelCtrl lnbSetCurSelRow _index;
} else {
_rightPanelCtrl lnbSetCurSelRow -1;
};
};
[_display, nil, nil, configNull] call FUNC(itemInfo);
} else {
// Left panel search bar
// Don't refill if there is no need
if (GVAR(lastSearchTextLeft) != "" && {(_searchString find GVAR(lastSearchTextLeft)) != 0}) then {
[_display, _display displayCtrl GVAR(currentLeftPanel), _animate] call FUNC(fillLeftPanel);
};
GVAR(lastSearchTextLeft) = _searchString;
// If nothing searched, quit here
if (_searchPattern == "") exitWith {};
private _leftPanelCtrl = _display displayCtrl IDC_leftTabContent;
// Get the currently selected item in panel
private _selectedItemIndex = lbCurSel _leftPanelCtrl;
private _selectedItem = "";
// If something is selected, save it
if (_selectedItemIndex != -1) then {
_selectedItem = _leftPanelCtrl lbText _selectedItemIndex;
};
private _currentDisplayName = "";
private _currentClassname = "";
// Go through all items in panel and see if they need to be deleted or not
for "_lbIndex" from (lbSize _leftPanelCtrl) - 1 to 0 step -1 do {
_currentDisplayName = _leftPanelCtrl lbText _lbIndex;
_currentClassname = _leftPanelCtrl lbData _lbIndex;
// Remove item in panel if it doesn't match search, skip otherwise
if ((_currentDisplayName == "") || {!(_currentDisplayName regexMatch _searchPattern) && {!(_currentClassname regexMatch _searchPattern)}}) then {
_leftPanelCtrl lbDelete _lbIndex;
};
};
// Try to select previously selected item again, otherwise select nothing
if (_selectedItemIndex != -1) then {
private _index = -1;
for "_lbIndex" from 0 to (lbSize _leftPanelCtrl) - 1 do {
if ((_leftPanelCtrl lbText _lbIndex) == _selectedItem) exitWith {
_index = _lbIndex;
};
};
_leftPanelCtrl lbSetCurSel _index;
} else {
_leftPanelCtrl lbSetCurSel -1;
};
[_display, nil, nil, configNull] call FUNC(itemInfo);
};
// Reset unicode flag
forceUnicode -1;