ACE3/addons/spectator/functions/fnc_updateView.sqf
2015-07-15 14:58:08 +01:00

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#include "script_component.hpp"
GVAR(camera) camSetFOV GVAR(camFOV);
if (GVAR(camMode) == 0) then { // Free
GVAR(camera) cameraEffect ["internal", "back"];
} else {
// When no units available to spectate, exit to freecam
if (unitList isEqualTo []) exitWith {
GVAR(camMode) = 0;
call FUNC(updateView);
};
// First ensure valid unit is selected
if !(GVAR(camUnit) in GVAR(unitList)) then {
GVAR(camUnit) = GVAR(unitList) select floor(random(count GVAR(unitList)));
};
if (GVAR(camMode) == 1) then { // Internal
// Handle gun cam
if (GVAR(gunCam)) then {
GVAR(camUnit) switchCamera "gunner";
} else {
GVAR(camUnit) switchCamera "internal";
};
} else { // External
GVAR(camUnit) switchCamera "external";
};
};