ACE3/addons/compat_sog/CfgVehicles/land.hpp
Filip Maciejewski a7d8c3eb3a
Compat SOG - Make compat auto load if DLC is present (#9204)
* Move SOG compat to addons/

* Set component to skip loading when SOG not present

* Use skipWhenMissingDependencies for GRAD Trenches compatiblity

* Tools - Add SOG dlc launch config

* move trenches to sub config, handle grad with 2nd subconfig

* fix `Land_vn_b_prop_fueldrum_01` UBC

* use ifndef

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:31:45 -05:00

33 lines
1.1 KiB
C++

// fuel pumps
class Land_vn_commercial_base;
class Land_vn_fuelstation_01_pump_f: Land_vn_commercial_base {
transportFuel = 0;
EGVAR(refuel,hooks)[] = {{0, 0.4, -0.5}, {0, -0.4, -0.5}};
EGVAR(refuel,fuelCargo) = REFUEL_INFINITE_FUEL;
};
class Land_vn_fuelstation_02_pump_f: Land_vn_commercial_base {
transportFuel = 0;
EGVAR(refuel,hooks)[] = {{0, 0.4, -0.5}, {0, -0.4, -0.5}};
EGVAR(refuel,fuelCargo) = REFUEL_INFINITE_FUEL;
};
class Land_vn_fuelstation_feed_f: Land_vn_commercial_base {
transportFuel = 0;
EGVAR(refuel,hooks)[] = {{0, 0.4, -0.5}, {0, -0.4, -0.5}};
EGVAR(refuel,fuelCargo) = REFUEL_INFINITE_FUEL;
};
// fuel objects
class Land_vn_building_b_base;
class Land_vn_usaf_fueltank_75_01: Land_vn_building_b_base {
transportFuel = 0;
EGVAR(refuel,hooks)[] = {{0, -0.4, -0.5}};
EGVAR(refuel,fuelCargo) = 2840; // 750 * 3.785
};
class Land_vn_object_b_base;
class Land_vn_b_prop_fueldrum_01: Land_vn_object_b_base {
transportFuel = 0;
EGVAR(refuel,hooks)[] = {{0, 0, 0.5}}; // reference is Land_FlexibleTank_01_F
EGVAR(refuel,fuelCargo) = 300; // reference is Land_FlexibleTank_01_F
};