ACE3/addons/grenades
2016-10-11 19:04:08 +02:00
..
functions emulate frag grenade ai behaviour for incendiaries (#4534) 2016-10-11 19:04:08 +02:00
models port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
sounds port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
textures port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
UI port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
$PBOPREFIX$ AGM Grenades Base 2015-01-14 01:55:23 -06:00
CfgAmmo.hpp port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMagazines.hpp port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
CfgVehicles.hpp port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
CfgWeapons.hpp port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
Effects.hpp port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Merge branch 'master' into japanesestringtables 2016-09-27 20:54:17 +02:00
XEH_postInit.sqf Grenades - disable throw mode / keybind if advThrow (#4350) 2016-09-06 21:54:42 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_grenades

Introduces different throwing modes for grenades, as well as a flashbang and hand flares.

Maintainers

The people responsible for merging changes to this component or answering potential questions.