ACE3/addons/medical_ai/functions/fnc_isInjured.sqf
PabstMirror 05e4f74e73
Medical AI - Adjust healing logic for rewrite (#6902)
* Medical AI - Adjust healing logic for rewrite

- move state machine from config to sqf
- move all healing logic to seperate func
- attempt to handle healing for new system

* prioritize unitReady medics

* move setting to subcategory under medical

* Use faster GET_WOUND_BLEEDING

* Update fnc_healingLogic.sqf

* Update for wound array changes

* Update treatment events changes

* Fractures/splint

* formating / use GET_OPEN_WOUNDS

* Use non-localized medical category
2019-07-03 09:59:28 -05:00

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#include "script_component.hpp"
/*
* Author: BaerMitUmlaut
* Checks if a unit needs treatment.
*
* Arguments:
* Unit <OBJECT>
*
* Return Value:
* Does unit need treatment <BOOL>
*
* Example:
* player call ACE_medical_ai_fnc_isInjured
*
* Public: No
*/
if !(alive _this) exitWith {false};
(GET_WOUND_BLEEDING(_this) > 0)
|| {GET_PAIN_PERCEIVED(_this) > 0.25}
|| {IS_UNCONSCIOUS(_this)}
|| {
private _fractures = GET_FRACTURES(_this);
((_fractures select 4) == 1) || {(_fractures select 5) == 1}
}