mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
05e4f74e73
* Medical AI - Adjust healing logic for rewrite - move state machine from config to sqf - move all healing logic to seperate func - attempt to handle healing for new system * prioritize unitReady medics * move setting to subcategory under medical * Use faster GET_WOUND_BLEEDING * Update fnc_healingLogic.sqf * Update for wound array changes * Update treatment events changes * Fractures/splint * formating / use GET_OPEN_WOUNDS * Use non-localized medical category
44 lines
1.2 KiB
Plaintext
44 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: BaerMitUmlaut
|
|
* Plays the corresponding treatment animation.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
* 1: Treatment name <STRING>
|
|
* 2: Is self treatment <BOOL>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [bob, true, true] call ACE_medical_ai_fnc_playTreatmentAnim
|
|
*
|
|
* Public: No
|
|
*/
|
|
params ["_unit", "_actionName", "_isSelfTreatment"];
|
|
TRACE_3("playTreatmentAnim",_unit,_actionName,_isSelfTreatment);
|
|
|
|
if (vehicle _unit != _unit) exitWith {};
|
|
|
|
private _configProperty = "animationMedic";
|
|
if (_isSelfTreatment) then {
|
|
_configProperty = _configProperty + "Self";
|
|
};
|
|
if (stance _unit == "PRONE") then {
|
|
_configProperty = _configProperty + "Prone";
|
|
};
|
|
|
|
private _anim = getText (configFile >> QEGVAR(medical_treatment,Actions) >> _actionName >> _configProperty);
|
|
if (_anim == "") exitWith { WARNING_2("no anim [%1, %2]",_actionName,_configProperty); };
|
|
|
|
private _wpn = switch (true) do {
|
|
case ((currentWeapon _unit) == ""): {"non"};
|
|
case ((currentWeapon _unit) == (primaryWeapon _unit)): {"rfl"};
|
|
case ((currentWeapon _unit) == (handgunWeapon _unit)): {"pst"};
|
|
default {"non"};
|
|
};
|
|
_anim = [_anim, "[wpn]", _wpn] call CBA_fnc_replace;
|
|
|
|
[_unit, _anim] call EFUNC(common,doAnimation);
|