mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
1b332129e6
* Add search bar in loadouts screen * Add onKeyDown support for the loadouts display * Add ctrl+key support to both editbox in the loadouts screen * Fix syntax error
335 lines
11 KiB
C++
335 lines
11 KiB
C++
// Pixel grid
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#define pixelScale 0.25
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#define GRID_W (pixelW * pixelGridNoUIScale * pixelScale)
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#define GRID_H (pixelH * pixelGridNoUIScale * pixelScale)
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// IDCs
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#define IDD_ace_arsenal 1127001
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#define IDC_mouseArea 0
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#define IDC_arrowMinus 101
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#define IDC_arrowPlus 102
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#define IDC_blockLeftFrame 3
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#define IDC_blockLeftBackground 4
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#define IDC_blockRightFrame 5
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#define IDC_blockRighttBackground 6
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#define IDC_loadIndicator 7
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#define IDC_loadIndicatorBar 701
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#define IDC_totalWeight 8
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#define IDC_totalWeightText 801
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#define IDC_message 9
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#define IDC_menuBar 10
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#define IDC_menuBarClose 1001
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#define IDC_infoBox 11
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#define IDC_infoBackground 1101
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#define IDC_infoName 1102
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#define IDC_infoAuthor 1103
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#define IDC_DLCBackground 1104
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#define IDC_DLCIcon 1105
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#define IDC_mouseBlock 12
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#define IDC_leftTabContent 13
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#define IDC_rightTabContent 14
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#define IDC_rightTabContentListnBox 15
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#define IDC_sortLeftTab 16
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#define IDC_sortRightTab 17
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#define IDC_leftSearchbar 18
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#define IDC_leftSearchbarButton 41
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#define IDC_rightSearchbar 19
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#define IDC_rightSearchbarButton 42
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#define IDC_tabLeft 20
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#define IDC_iconBackgroundPrimaryWeapon 2001
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#define IDC_buttonPrimaryWeapon 2002
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#define IDC_iconBackgroundHandgun 2003
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#define IDC_buttonHandgun 2004
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#define IDC_iconBackgroundSecondaryWeapon 2005
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#define IDC_buttonSecondaryWeapon 2006
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#define IDC_iconBackgroundHeadgear 2007
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#define IDC_buttonHeadgear 2008
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#define IDC_iconBackgroundUniform 2009
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#define IDC_buttonUniform 2010
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#define IDC_iconBackgroundVest 2011
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#define IDC_buttonVest 2012
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#define IDC_iconBackgroundBackpack 2013
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#define IDC_buttonBackpack 2014
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#define IDC_iconBackgroundGoggles 2015
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#define IDC_buttonGoggles 2016
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#define IDC_iconBackgroundNVG 2017
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#define IDC_buttonNVG 2018
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#define IDC_iconBackgroundBinoculars 2019
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#define IDC_buttonBinoculars 2020
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#define IDC_iconBackgroundMap 2021
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#define IDC_buttonMap 2022
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#define IDC_iconBackgroundGPS 2023
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#define IDC_buttonGPS 2024
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#define IDC_iconBackgroundRadio 2025
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#define IDC_buttonRadio 2026
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#define IDC_iconBackgroundCompass 2028
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#define IDC_buttonCompass 2029
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#define IDC_iconBackgroundWatch 2030
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#define IDC_buttonWatch 2031
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#define IDC_iconBackgroundFace 2032
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#define IDC_buttonFace 2033
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#define IDC_iconBackgroundVoice 2034
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#define IDC_buttonVoice 2035
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#define IDC_iconBackgroundInsigna 2036
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#define IDC_buttonInsigna 2037
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#define IDC_iconBackgroundOptic 21
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#define IDC_buttonOptic 22
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#define IDC_iconBackgroundItemAcc 23
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#define IDC_buttonItemAcc 24
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#define IDC_iconBackgroundMuzzle 25
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#define IDC_buttonMuzzle 26
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#define IDC_iconBackgroundBipod 27
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#define IDC_buttonBipod 28
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#define IDC_iconBackgroundCurrentMag 3001
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#define IDC_buttonCurrentMag 3002
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#define IDC_iconBackgroundCurrentMag2 3003
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#define IDC_buttonCurrentMag2 3004
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#define IDC_iconBackgroundMag 29
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#define IDC_buttonMag 30
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#define IDC_iconBackgroundMagALL 31
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#define IDC_buttonMagALL 32
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#define IDC_iconBackgroundThrow 33
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#define IDC_buttonThrow 34
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#define IDC_iconBackgroundPut 35
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#define IDC_buttonPut 36
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#define IDC_iconBackgroundMisc 37
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#define IDC_buttonMisc 38
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#define IDC_buttonRemoveAllSelected 39
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#define IDC_buttonRemoveAll 40
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#define IDD_loadouts_display 1127002
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#define IDC_centerBox 3
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#define IDC_centerTitle 301
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#define IDC_contentPanel 302
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#define IDC_textEditBox 303
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#define IDC_buttonSave 304
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#define IDC_buttonLoad 305
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#define IDC_buttonShare 306
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#define IDC_buttonDelete 307
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#define IDC_buttonRename 308
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#define IDC_loadoutsSearchbar 309
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#define IDC_buttonMyLoadoutsBackground 401
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#define IDC_buttonMyLoadouts 402
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#define IDC_buttonDefaultLoadoutsBackground 403
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#define IDC_buttonDefaultLoadouts 404
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#define IDC_buttonSharedLoadoutsBackground 405
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#define IDC_buttonSharedLoadouts 406
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#define FADE_DELAY 0.15
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#define CAM_DIS_MAX 5
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#define RIGHT_PANEL_ACC_IDCS IDC_buttonOptic, IDC_buttonItemAcc, IDC_buttonMuzzle, IDC_buttonBipod
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#define RIGHT_PANEL_ACC_BACKGROUND_IDCS IDC_iconBackgroundOptic, IDC_iconBackgroundItemAcc, IDC_iconBackgroundMuzzle, IDC_iconBackgroundBipod
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#define RIGHT_PANEL_ITEMS_IDCS IDC_buttonMag, IDC_buttonMagALL, IDC_buttonThrow, IDC_buttonPut, IDC_buttonMisc
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#define RIGHT_PANEL_ITEMS_BACKGROUND_IDCS IDC_iconBackgroundMag, IDC_iconBackgroundMagALL, IDC_iconBackgroundThrow, IDC_iconBackgroundPut, IDC_iconBackgroundMisc
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#define ARROWS_IDCS IDC_arrowMinus, IDC_arrowPlus
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#define GETDLC\
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{\
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private _dlc = "";\
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private _addons = configsourceaddonlist _this;\
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if (count _addons > 0) then {\
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private _mods = configsourcemodlist (configfile >> "CfgPatches" >> _addons select 0);\
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if (count _mods > 0) then {\
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_dlc = _mods select 0;\
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};\
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};\
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_dlc\
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}
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#define ADDMODICON\
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{\
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private _dlcName = _this call GETDLC;\
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if (_dlcName != "") then {\
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_ctrlPanel lbsetpictureright [_lbAdd,(modParams [_dlcName,["logo"]]) param [0,""]];\
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_modID = GVAR(modList) find _dlcName;\
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if (_modID < 0) then {_modID = GVAR(modList) pushback _dlcName;};\
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_ctrlPanel lbsetvalue [_lbAdd,_modID];\
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};\
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};
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#define ADDBINOCULARSMAG\
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private _magazines = getarray (configfile >> "cfgweapons" >> _item >> "magazines");\
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if (count _magazines > 0) then {GVAR(center) addmagazine (_magazines select 0)};
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#define TOGGLE_RIGHT_PANEL_WEAPON\
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{\
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_x = _display displayCtrl _x;\
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_x ctrlSetFade 0;\
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_x ctrlShow true;\
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_x ctrlEnable true;\
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_x ctrlCommit FADE_DELAY;\
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} foreach [\
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IDC_blockRightFrame,\
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IDC_blockRighttBackground,\
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IDC_rightTabContent,\
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IDC_sortRightTab,\
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RIGHT_PANEL_ACC_IDCS,\
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IDC_rightSearchbar,\
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IDC_rightSearchbarButton,\
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IDC_buttonCurrentMag\
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];\
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private _buttonCurrentMag2Ctrl = _display displayCtrl IDC_buttonCurrentMag2;\
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if (GVAR(currentLeftPanel) == IDC_buttonPrimaryWeapon) then {\
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_buttonCurrentMag2Ctrl ctrlSetFade 0;\
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_buttonCurrentMag2Ctrl ctrlShow true;\
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_buttonCurrentMag2Ctrl ctrlEnable true;\
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} else {\
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_buttonCurrentMag2Ctrl ctrlSetFade 1;\
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_buttonCurrentMag2Ctrl ctrlShow false;\
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_buttonCurrentMag2Ctrl ctrlEnable false;\
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};\
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_buttonCurrentMag2Ctrl ctrlCommit FADE_DELAY;\
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{\
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_x = _display displayCtrl _x;\
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_x ctrlSetFade 1;\
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_x ctrlShow false;\
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_x ctrlEnable false;\
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_x ctrlCommit FADE_DELAY;\
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} foreach [\
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IDC_loadIndicator,\
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RIGHT_PANEL_ITEMS_IDCS,\
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IDC_rightTabContentListnBox,\
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RIGHT_PANEL_ITEMS_BACKGROUND_IDCS,\
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IDC_buttonRemoveAll\
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];
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#define TOGGLE_RIGHT_PANEL_CONTAINER\
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{\
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_x = _display displayCtrl _x;\
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_x ctrlSetFade 0;\
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_x ctrlShow true;\
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_x ctrlEnable true;\
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_x ctrlCommit FADE_DELAY;\
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} foreach [\
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IDC_blockRightFrame, \
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IDC_blockRighttBackground,\
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IDC_loadIndicator,\
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IDC_rightTabContentListnBox,\
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IDC_sortRightTab,\
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IDC_tabRight,\
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RIGHT_PANEL_ACC_IDCS,\
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RIGHT_PANEL_ITEMS_IDCS,\
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IDC_rightSearchbar,\
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IDC_rightSearchbarButton\
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];\
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{\
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_x = _display displayCtrl _x;\
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_x ctrlSetFade 1;\
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_x ctrlShow false;\
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_x ctrlEnable false;\
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_x ctrlCommit FADE_DELAY;\
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} foreach [\
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IDC_buttonCurrentMag,\
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IDC_buttonCurrentMag2,\
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IDC_iconBackgroundCurrentMag,\
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IDC_iconBackgroundCurrentMag2\
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];
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#define TOGGLE_RIGHT_PANEL_HIDE\
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{\
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_x = _display displayCtrl _x;\
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_x ctrlSetFade 1;\
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_x ctrlShow false;\
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_x ctrlEnable false;\
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_x ctrlCommit FADE_DELAY;\
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} foreach [\
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IDC_blockRightFrame,\
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IDC_blockRighttBackground,\
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IDC_loadIndicator,\
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IDC_rightTabContent,\
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IDC_rightTabContentListnBox,\
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IDC_sortRightTab,\
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RIGHT_PANEL_ACC_BACKGROUND_IDCS,\
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RIGHT_PANEL_ACC_IDCS,\
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RIGHT_PANEL_ITEMS_BACKGROUND_IDCS,\
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RIGHT_PANEL_ITEMS_IDCS,\
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IDC_buttonRemoveAll,\
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IDC_rightSearchbar,\
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IDC_rightSearchbarButton,\
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IDC_buttonCurrentMag,\
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IDC_buttonCurrentMag2,\
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IDC_iconBackgroundCurrentMag,\
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IDC_iconBackgroundCurrentMag2\
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];
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#define LIST_DEFAULTS\
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[\
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[\
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(primaryweapon GVAR(center) call bis_fnc_baseWeapon),\
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(secondaryweapon GVAR(center) call bis_fnc_baseWeapon),\
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(handgunweapon GVAR(center) call bis_fnc_baseWeapon)\
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],\
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[\
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[primaryWeaponItems GVAR(center), secondaryWeaponItems GVAR(center), handgunItems GVAR(center)],\
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[primaryWeaponMagazine GVAR(center), secondaryWeaponMagazine GVAR(center), handgunMagazine GVAR(center)]\
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],\
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uniformItems GVAR(center) + vestItems GVAR(center) + backpackItems GVAR(center),\
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[headgear GVAR(center)],\
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[uniform GVAR(center)],\
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[vest GVAR(center)],\
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[backpack GVAR(center)],\
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[goggles GVAR(center)],\
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[hmd GVAR(center)],\
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[binocular GVAR(center)]\
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]
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#define CHECK_WEAPON_OR_ACC\
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_item in (_weaponsArray select 0) ||\
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{_item in (_weaponsArray select 1)} ||\
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{_item in (_weaponsArray select 2)} ||\
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{_item in (GVAR(virtualItems) select 9)} ||\
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{_item in (_accsArray select 0)} ||\
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{_item in (_accsArray select 1)} ||\
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{_item in (_accsArray select 2)} ||\
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{_item in (_accsArray select 3)}
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#define CHECK_ASSIGNED_ITEMS\
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_item in (GVAR(virtualItems) select 10) ||\
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{_item in (GVAR(virtualItems) select 11)} ||\
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{_item in (GVAR(virtualItems) select 12)} ||\
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{_item in (GVAR(virtualItems) select 13)} ||\
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{_item in (GVAR(virtualItems) select 14)} ||\
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{_item in (GVAR(virtualItems) select 8)}
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#define CHECK_CONTAINER\
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_item in (GVAR(virtualItems) select 4) ||\
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{_item in (GVAR(virtualItems) select 5)} ||\
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{_item in (GVAR(virtualItems) select 6)}
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#define CLASS_CHECK_ITEM\
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isClass (_weaponCfg >> _item) ||\
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{isClass (_vehcCfg >> _item)} ||\
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{isClass (_glassesCfg >> _item)} ||\
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{isClass (_magCfg >> _item)}
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#define CHECK_CONTAINER_ITEMS\
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_item in (GVAR(virtualItems) select 3) ||\
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{_item in (_accsArray select 0)} ||\
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{_item in (_accsArray select 1)} ||\
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{_item in (_accsArray select 2)} ||\
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{_item in (_accsArray select 3)} ||\
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{_item in (GVAR(virtualItems) select 4)} ||\
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{_item in (GVAR(virtualItems) select 5)} ||\
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{_item in (GVAR(virtualItems) select 6)} ||\
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{_item in (GVAR(virtualItems) select 7)} ||\
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{_item in (GVAR(virtualItems) select 8)} ||\
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{_item in (GVAR(virtualItems) select 10)} ||\
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{_item in (GVAR(virtualItems) select 11)} ||\
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{_item in (GVAR(virtualItems) select 12)} ||\
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{_item in (GVAR(virtualItems) select 13)} ||\
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{_item in (GVAR(virtualItems) select 14)} ||\
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{_item in (GVAR(virtualItems) select 15)} ||\
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{_item in (GVAR(virtualItems) select 16)} ||\
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{_item in (GVAR(virtualItems) select 17)}
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#define ADD_LOADOUTS_LIST_PICTURES\
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_contentPanelCtrl lnbSetPicture [[_newRow, 2], getText (configFile >> "cfgWeapons" >> ((_loadout select 0) select 0) >> "picture")];\
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_contentPanelCtrl lnbSetPicture [[_newRow, 3], getText (configFile >> "cfgWeapons" >> ((_loadout select 1) select 0) >> "picture")];\
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_contentPanelCtrl lnbSetPicture [[_newRow, 4], getText (configFile >> "cfgWeapons" >> ((_loadout select 2) select 0) >> "picture")];\
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_contentPanelCtrl lnbSetPicture [[_newRow, 5], getText (configFile >> "cfgWeapons" >> ((_loadout select 3) select 0) >> "picture")];\
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_contentPanelCtrl lnbSetPicture [[_newRow, 6], getText (configFile >> "cfgWeapons" >> ((_loadout select 4) select 0) >> "picture")];\
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_contentPanelCtrl lnbSetPicture [[_newRow, 7], getText (configFile >> "cfgVehicles" >> ((_loadout select 5) select 0) >> "picture")];\
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_contentPanelCtrl lnbSetPicture [[_newRow, 8], getText (configFile >> "cfgWeapons" >> (_loadout select 6) >> "picture")];\
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_contentPanelCtrl lnbSetPicture [[_newRow, 9], getText (configFile >> "cfgGlasses" >> (_loadout select 7) >> "picture")];
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