ACE3/addons/captives/functions/fnc_canStopEscorting.sqf

28 lines
612 B
Plaintext

/*
* Author: PabstMirror
* Tests if player can stop escorting.
*
* Arguments:
* 0: Caller (player) <OBJECT>
* 1: Target <OBJECT> (default: objNull)
*
* Return Value:
* Can unit stop escorting another unit <BOOL>
*
* Example:
* [player, bob] call ACE_captives_fnc_canStopEscorting
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", ["_target", objNull]];
if (isNull _target) then {
_target = _unit getVariable [QGVAR(escortedUnit), objNull];
};
if (isNull _target) exitWith {false};
(_target in (attachedObjects _unit)) && {_target getVariable [QGVAR(isHandcuffed), false]}