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559a498e6d
* Add fast mouse actions to refuel * nobody seen that * Add interaction condition and refuel on ladder * Add car hit, fix change weapon on uncon * Replace objNull with nil in setVar, unify var names * Delete *ConnectNozzle functions * Delete reset* functions * Add public function and eden attributes * Remove static actions from RHS compat * Remove statusEffect_set on respawn * Fix dual menu, add deprecating message * Optimize fnc_takeNozzle * Cleanup
30 lines
876 B
Plaintext
30 lines
876 B
Plaintext
/*
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* Author: GitHawk
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* Check if a unit can take a fuel nozzle
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Fuel Source or Nozzle <OBJECT>
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*
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* Return Value:
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* Can connect <BOOL>
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*
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* Example:
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* [player, nozzle] call ace_refuel_fnc_canTakeNozzle
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [["_unit", objNull, [objNull]], ["_object", objNull, [objNull]]];
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if (isNull _unit ||
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{!(_unit isKindOf "CAManBase")} ||
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{!local _unit} ||
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{!alive _object} ||
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{!isNull (_unit getVariable [QGVAR(nozzle), objNull])} ||
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{typeOf _object == QGVAR(fuelNozzle) && {!isNull (attachedTo _object)}} || // Not carried by someone else
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{([_unit, _object] call EFUNC(interaction,getInteractionDistance)) > REFUEL_ACTION_DISTANCE}) exitWith {false};
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!(_object getVariable [QGVAR(isConnected), false]) && {!(_unit getVariable [QGVAR(isRefueling), false])}
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