ACE3/addons/refuel/functions/fnc_canTakeNozzle.sqf
Dystopian 559a498e6d Add fast mouse actions to refuel, add refuel eden attributes (#5418)
* Add fast mouse actions to refuel

* nobody seen that

* Add interaction condition and refuel on ladder

* Add car hit, fix change weapon on uncon

* Replace objNull with nil in setVar, unify var names

* Delete *ConnectNozzle functions

* Delete reset* functions

* Add public function and eden attributes

* Remove static actions from RHS compat

* Remove statusEffect_set on respawn

* Fix dual menu, add deprecating message

* Optimize fnc_takeNozzle

* Cleanup
2017-09-10 14:43:03 -05:00

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/*
* Author: GitHawk
* Check if a unit can take a fuel nozzle
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fuel Source or Nozzle <OBJECT>
*
* Return Value:
* Can connect <BOOL>
*
* Example:
* [player, nozzle] call ace_refuel_fnc_canTakeNozzle
*
* Public: No
*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_object", objNull, [objNull]]];
if (isNull _unit ||
{!(_unit isKindOf "CAManBase")} ||
{!local _unit} ||
{!alive _object} ||
{!isNull (_unit getVariable [QGVAR(nozzle), objNull])} ||
{typeOf _object == QGVAR(fuelNozzle) && {!isNull (attachedTo _object)}} || // Not carried by someone else
{([_unit, _object] call EFUNC(interaction,getInteractionDistance)) > REFUEL_ACTION_DISTANCE}) exitWith {false};
!(_object getVariable [QGVAR(isConnected), false]) && {!(_unit getVariable [QGVAR(isRefueling), false])}