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c9f1719f5a
Allow rearm, refuel and pylons to function while vehicle engine is running
31 lines
779 B
Plaintext
31 lines
779 B
Plaintext
/*
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* Author: GitHawk
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* Check if a unit can turn on a fuel nozzle
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Nozzle <OBJECT>
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*
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* Return Value:
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* Can turn on <BOOL>
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*
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* Example:
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* [player, nozzle] call ace_refuel_fnc_canTurnOn
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]]];
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if (isNull _unit ||
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{isNull _nozzle} ||
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{!(_unit isKindOf "CAManBase")} ||
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{!local _unit} ||
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{(_nozzle distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
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!(_nozzle getVariable [QGVAR(isRefueling), false]) &&
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{[_nozzle getVariable QGVAR(source)] call FUNC(getFuel) != 0} &&
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{!isNull (_nozzle getVariable [QGVAR(sink), objNull])} &&
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{(fuel (_nozzle getVariable QGVAR(sink))) < 1}
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