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711e1fc026
* Fix Magazine Repack underwater - fix #5513 Also prevent common goKneeling function underwater * Fix loading patients underwater - fix #5515 * Fix load object underwater * Fix take nozzle on jerry can underwater * Fix refuel underwater conditions further * Use isTouchingGround, Make refuel semi-compatible reports false if head is out of the water, we want true even if we are not diving * Less interact exceptions duplication * Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround * Fix condition * Support dragging underwater No carrying due to animation timing issues and other misc things * Allow Medical Legs SelfActions underwater * Fix fixPosition function underwater (use getPosATL instead of getPos) * Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
90 lines
2.6 KiB
Plaintext
90 lines
2.6 KiB
Plaintext
/*
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* Author: GitHawk
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* Makes an object into a jerry can.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Fuel amount (in liters) <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [can] call ace_refuel_fnc_makeJerryCan
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params [["_target", objNull, [objNull]], ["_fuelAmount", 20, [0]]];
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if (isNull _target ||
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{_target isKindOf "AllVehicles"} ||
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{_target getVariable [QGVAR(jerryCan), false]}) exitWith {};
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if (isServer) then {
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[_target, _fuelAmount] call FUNC(setFuel); // has global effects
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};
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_target setVariable [QGVAR(jerryCan), true];
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_target setVariable [QGVAR(source), _target];
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// Main Action
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private _action = [QGVAR(Refuel),
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localize LSTRING(Refuel),
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QPATHTOF(ui\icon_refuel_interact.paa),
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{},
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{true},
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{},
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[],
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[0, 0, 0],
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REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
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[_target, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToObject);
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// Add pickup
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_action = [QGVAR(PickUpNozzle),
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localize LSTRING(TakeNozzle),
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QPATHTOF(ui\icon_refuel_interact.paa),
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{[_player, _target] call FUNC(takeNozzle)},
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{[_player, _target] call FUNC(canTakeNozzle)},
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{},
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[],
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[0, 0, 0],
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REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
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[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
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// Add turnOn
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_action = [QGVAR(TurnOn),
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localize LSTRING(TurnOn),
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QPATHTOF(ui\icon_refuel_interact.paa),
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{[_player, _target] call FUNC(turnOn)},
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{[_player, _target] call FUNC(canTurnOn)},
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{},
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[],
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[0, 0, 0],
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REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
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[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
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// Add turnOff
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_action = [QGVAR(TurnOff),
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localize LSTRING(TurnOff),
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QPATHTOF(ui\icon_refuel_interact.paa),
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{[_player, _target] call FUNC(turnOff)},
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{[_player, _target] call FUNC(canTurnOff)},
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{},
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[],
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[0, 0, 0],
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REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
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[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
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// Add disconnect
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_action = [QGVAR(Disconnect),
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localize LSTRING(Disconnect),
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QPATHTOF(ui\icon_refuel_interact.paa),
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{[_player, _target] call FUNC(disconnect)},
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{[_player, _target] call FUNC(canDisconnect)},
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{},
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[],
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[0, 0, 0],
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REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
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[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
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