ACE3/addons/refuel/functions/fnc_makeJerryCan.sqf
jonpas 711e1fc026 Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521)
* Fix Magazine Repack underwater - fix #5513
Also prevent common goKneeling function underwater

* Fix loading patients underwater - fix #5515

* Fix load object underwater

* Fix take nozzle on jerry can underwater

* Fix refuel underwater conditions further

* Use isTouchingGround, Make refuel semi-compatible
 reports false if head is out of the water, we want true even if we are not diving

* Less interact exceptions duplication

* Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround

* Fix condition

* Support dragging underwater
No carrying due to animation timing issues and other misc things

* Allow Medical Legs SelfActions underwater

* Fix fixPosition function underwater (use getPosATL instead of getPos)

* Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
2017-10-01 13:38:11 -05:00

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/*
* Author: GitHawk
* Makes an object into a jerry can.
*
* Arguments:
* 0: Target <OBJECT>
* 1: Fuel amount (in liters) <NUMBER>
*
* Return Value:
* None
*
* Example:
* [can] call ace_refuel_fnc_makeJerryCan
*
* Public: Yes
*/
#include "script_component.hpp"
params [["_target", objNull, [objNull]], ["_fuelAmount", 20, [0]]];
if (isNull _target ||
{_target isKindOf "AllVehicles"} ||
{_target getVariable [QGVAR(jerryCan), false]}) exitWith {};
if (isServer) then {
[_target, _fuelAmount] call FUNC(setFuel); // has global effects
};
_target setVariable [QGVAR(jerryCan), true];
_target setVariable [QGVAR(source), _target];
// Main Action
private _action = [QGVAR(Refuel),
localize LSTRING(Refuel),
QPATHTOF(ui\icon_refuel_interact.paa),
{},
{true},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToObject);
// Add pickup
_action = [QGVAR(PickUpNozzle),
localize LSTRING(TakeNozzle),
QPATHTOF(ui\icon_refuel_interact.paa),
{[_player, _target] call FUNC(takeNozzle)},
{[_player, _target] call FUNC(canTakeNozzle)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
// Add turnOn
_action = [QGVAR(TurnOn),
localize LSTRING(TurnOn),
QPATHTOF(ui\icon_refuel_interact.paa),
{[_player, _target] call FUNC(turnOn)},
{[_player, _target] call FUNC(canTurnOn)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
// Add turnOff
_action = [QGVAR(TurnOff),
localize LSTRING(TurnOff),
QPATHTOF(ui\icon_refuel_interact.paa),
{[_player, _target] call FUNC(turnOff)},
{[_player, _target] call FUNC(canTurnOff)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
// Add disconnect
_action = [QGVAR(Disconnect),
localize LSTRING(Disconnect),
QPATHTOF(ui\icon_refuel_interact.paa),
{[_player, _target] call FUNC(disconnect)},
{[_player, _target] call FUNC(canDisconnect)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);