mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
559a498e6d
* Add fast mouse actions to refuel * nobody seen that * Add interaction condition and refuel on ladder * Add car hit, fix change weapon on uncon * Replace objNull with nil in setVar, unify var names * Delete *ConnectNozzle functions * Delete reset* functions * Add public function and eden attributes * Remove static actions from RHS compat * Remove statusEffect_set on respawn * Fix dual menu, add deprecating message * Optimize fnc_takeNozzle * Cleanup
54 lines
1.5 KiB
Plaintext
54 lines
1.5 KiB
Plaintext
/*
|
|
* Author: Dystopian
|
|
* Mouse button down event.
|
|
*
|
|
* Arguments:
|
|
* None
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [] call ace_refuel_fnc_onMouseButtonDown
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
private _button = _this select 1;
|
|
private _unit = ACE_player;
|
|
private _nozzle = _unit getVariable [QGVAR(nozzle), objNull];
|
|
|
|
if (_button > 1 || {isNull _nozzle}) exitWith {};
|
|
|
|
getCursorObjectParams params ["_cursorObject", "", "_distance"];
|
|
|
|
// RMB
|
|
if (_button == 1) exitWith {
|
|
if (
|
|
!isNull _cursorObject
|
|
&& {_distance < REFUEL_NOZZLE_ACTION_DISTANCE}
|
|
&& {[_unit, _cursorObject] call FUNC(canReturnNozzle)}
|
|
) then {
|
|
[_unit, _cursorObject] call FUNC(returnNozzle);
|
|
} else {
|
|
[_unit, _nozzle] call FUNC(dropNozzle);
|
|
};
|
|
};
|
|
|
|
// LMB
|
|
// code from attach, don't know what it is
|
|
private _virtualPosASL = (eyePos _unit) vectorAdd (positionCameraToWorld [0,0,0.6]) vectorDiff (positionCameraToWorld [0,0,0]);
|
|
if (cameraView == "EXTERNAL") then {
|
|
_virtualPosASL = _virtualPosASL vectorAdd ((positionCameraToWorld [0.3,0,0]) vectorDiff (positionCameraToWorld [0,0,0]));
|
|
};
|
|
if (
|
|
!isNull _cursorObject
|
|
&& {_distance < REFUEL_NOZZLE_ACTION_DISTANCE}
|
|
&& {1 == getNumber (configFile >> "CfgVehicles" >> (typeOf _cursorObject) >> QGVAR(canReceive))}
|
|
&& {isNull (_cursorObject getVariable [QGVAR(nozzle), objNull])}
|
|
&& {!lineIntersects [eyePos _unit, _virtualPosASL, _unit]}
|
|
) then {
|
|
[_unit, _cursorObject, _virtualPosASL, _nozzle] call FUNC(connectNozzleAction);
|
|
};
|