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559a498e6d
* Add fast mouse actions to refuel * nobody seen that * Add interaction condition and refuel on ladder * Add car hit, fix change weapon on uncon * Replace objNull with nil in setVar, unify var names * Delete *ConnectNozzle functions * Delete reset* functions * Add public function and eden attributes * Remove static actions from RHS compat * Remove statusEffect_set on respawn * Fix dual menu, add deprecating message * Optimize fnc_takeNozzle * Cleanup
25 lines
459 B
Plaintext
25 lines
459 B
Plaintext
/*
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* Author: GitHawk
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* Set the remaining fuel amount.
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*
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* Arguments:
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* 0: Fuel Source <OBJECT>
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* 1: Amount (in liters)<NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [fuelTruck, 42] call ace_refuel_fnc_setFuel
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params [["_source", objNull, [objNull]], ["_fuel", nil, [0]]];
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if (isNull _source ||
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{isNil "_fuel"}) exitWith {};
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_source setVariable [QGVAR(currentFuelCargo), _fuel, true];
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