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0321545098
* Add enable setting * Update test * Optimize eden macro * Fix bad command name in eden * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> * Cleanup unused argument * Handle RHS config * Optimize init function a little * Improve macro Co-authored-by: jonpas <jonpas33@gmail.com> * compats and leftovers * function header (sorry jonpas) * add enabled check to initSupplyVehicle * use toString * fix validate * inheritance cleanup --------- Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com> |
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.. | ||
dev | ||
functions | ||
ui | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
ACE_ZeusActions.hpp | ||
Cfg3DEN.hpp | ||
CfgAmmo.hpp | ||
CfgEventHandlers.hpp | ||
CfgMagazines.hpp | ||
CfgVehicles.hpp | ||
config.cpp | ||
initSettings.sqf | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_rearm
The Rearm module introduces ability to rearm vehicles on different realistic levels.