ACE3/addons/vector/functions/fnc_illuminate.sqf
commy2 33602df517 Vector - New reticle using CBA scripted optics (#6981)
* vector IV updates

* vector IV updates

* compat cba optics and vector scripts

* hide periphery

* reticle texture for 7x magnification

* vector display config

* idc macros, fix illum mode

* add radblur effect when using optic

* hide zeroing control

* delete a broken config entry

* fix horizontal and vertical distance mode

* set REQUIRED_CBA_VERSION to 3.11.2
2019-05-27 10:46:07 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
*
*
* Arguments:
* 0: Enable illumination <BOOL>
*
* Return Value:
* None
*
* Example:
* [true] call ace_vector_fnc_illuminate
*
* Public: No
*/
disableSerialization;
private _dlgVector = GETUVAR(ACE_dlgVector,displayNull);
if (_this select 0) then {
{
private _control = _dlgVector displayCtrl _x;
private _string = ctrlText _control;
private _index = _string find ".paa";
if (_index != -1 && {_string find "_illum.paa" == -1}) then {
_string = toArray _string;
_string resize _index;
_control ctrlSetText format ["%1_illum.paa", toString _string];
};
} forEach ILLUM_CONTROLS;
} else {
{
private _control = _dlgVector displayCtrl _x;
private _string = ctrlText _control;
private _index = _string find "_illum.paa";
if (_index != -1) then {
_string = toArray _string;
_string resize _index;
_control ctrlSetText format ["%1.paa", toString _string];
};
} forEach ILLUM_CONTROLS;
};