ACE3/addons/zeus/functions/fnc_ui_editableObjects.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Fisher, SilentSpike, mharis001
* Initializes the "Editable Objects" Zeus module display.
*
* Arguments:
* 0: editableObjects controls group <CONTROL>
*
* Return Value:
* None
*
* Example:
* [CONTROL] call ace_zeus_fnc_ui_editableObjects
*
* Public: No
*/
params ["_control"];
// Generic Init
private _display = ctrlParent _control;
private _ctrlButtonOK = _display displayCtrl 1; //IDC_OK
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
TRACE_1("Logic Object",_logic);
_control ctrlRemoveAllEventHandlers "SetFocus";
// Specific onLoad stuff
(_display displayCtrl 19181) lbSetCurSel 1;
(_display displayCtrl 19182) lbSetCurSel 1;
private _fnc_onUnload = {
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
if (isNull _logic) exitWith {};
deleteVehicle _logic;
};
private _fnc_onConfirm = {
params [["_ctrlButtonOK", controlNull, [controlNull]]];
private _display = ctrlParent _ctrlButtonOK;
if (isNull _display) exitWith {};
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
if (isNull _logic) exitWith {};
private _radius = GETVAR(_display,GVAR(radius),100);
private _editingMode = lbCurSel (_display displayCtrl 19181) > 0;
private _allCurators = [getAssignedCuratorLogic player, objNull] select lbCurSel (_display displayCtrl 19182);
private _additionalObjects = lbCurSel (_display displayCtrl 19183);
private _objects = nearestObjects [_logic, ["All"], _radius];
if (_additionalObjects == 1) then {
_objects append call CBA_fnc_players;
} else {
if (_additionalObjects == 2) then {
_objects append (allUnits + allDeadMen select {!(_x isKindOf "HeadlessClient_F")});
};
};
if (_editingMode) then {
[QGVAR(addObjects), [_objects, _allCurators]] call CBA_fnc_serverEvent;
} else {
[QGVAR(removeObjects), [_objects, _allCurators]] call CBA_fnc_serverEvent;
};
deleteVehicle _logic;
};
_display displayAddEventHandler ["Unload", _fnc_onUnload];
_ctrlButtonOK ctrlAddEventHandler ["ButtonClick", _fnc_onConfirm];