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72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
#pragma once
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#include "p3d/animation.hpp"
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#include "read_helpers.hpp"
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namespace ace {
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namespace p3d {
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animation::animation() {}
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animation::animation(std::istream &stream_, uint32_t version = 68) {
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float tvalue = 0;
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stream_.read((char *)&type, sizeof(uint32_t));
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READ_STRING(name);
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READ_STRING(source);
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stream_.read((char *)&min_value, sizeof(float));
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stream_.read((char *)&max_value, sizeof(float));
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stream_.read((char *)&min_phase, sizeof(float));
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stream_.read((char *)&max_phase, sizeof(float));
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stream_.read((char *)&junk, sizeof(uint32_t));
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stream_.read((char *)&junk2, sizeof(uint32_t));
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stream_.read((char *)&source_address, sizeof(uint32_t));
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// This always adds up to 2*4 more bytes unless its direct apparently
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switch (type) {
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// rotations
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case 0:
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case 1:
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case 2:
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case 3:
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stream_.read((char *)&angle0, sizeof(float));
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stream_.read((char *)&angle1, sizeof(float));
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break;
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// translations
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case 4:
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case 5:
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case 6:
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case 7: // also do the hide here, it'll always be 0
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stream_.read((char *)&offset0, sizeof(float));
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stream_.read((char *)&offset1, sizeof(float));
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break;
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case 8:
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float pos[3];
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stream_.read((char *)&pos, sizeof(float) * 3);
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direct_axis_pos = ace::vector3<float>(pos);
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float dir[3];
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stream_.read((char *)&dir, sizeof(float) * 3);
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direct_axis_dir = ace::vector3<float>(dir);
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stream_.read((char *)&direct_angle, sizeof(float));
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stream_.read((char *)&direct_axis_offset, sizeof(float));
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break;
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case 9: // fucking hides...
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stream_.read((char *)&hide_value, sizeof(float));
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stream_.read((char *)&offset1, sizeof(float)); // this is junk throw it in offset1 for hides
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break;
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default:
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stream_.read((char *)&offset0, sizeof(float));
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stream_.read((char *)&offset1, sizeof(float));
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break;
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}
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LOG(DEBUG) << "Animation loaded: " << name << ", source=" << source;
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}
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animation::~animation() {
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}
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};
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};
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