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220 lines
5.8 KiB
C++
220 lines
5.8 KiB
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction"};
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author[] = {"KoffeinFlummi","Rocko","esteldunedain"};
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authorUrl = "https://github.com/KoffeinFlummi/";
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VERSION_CONFIG;
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};
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};
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class RscControlsGroup;
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class RscActiveText;
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class RscPicture;
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class RscText;
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class RscObject;
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class RscButton;
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class RscButtonMenuOK;
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class RscButtonMenuCancel;
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class RscButtonMenu;
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class RscEdit;
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class ACE_Settings {
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class GVAR(BFT_Interval) {
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value = 1.0;
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typeName = "SCALAR";
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};
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class GVAR(BFT_Enabled) {
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value = 0;
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typeName = "BOOL";
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};
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class GVAR(BFT_HideAiGroups) {
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value = 0;
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typeName = "BOOL";
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};
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class GVAR(mapIllumination) {
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value = 1;
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typeName = "BOOL";
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};
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class GVAR(mapShake) {
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value = 1;
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typeName = "BOOL";
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};
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class GVAR(mapLimitZoom) {
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value = 0;
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typeName = "BOOL";
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};
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class GVAR(mapShowCursorCoordinates) {
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value = 0;
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typeName = "BOOL";
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgMarkers.hpp"
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#include "CfgVehicles.hpp"
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class RscMapControl {
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maxSatelliteAlpha = 0.5;
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// From Arma 2
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colorTracks[] = {0.2,0.13,0,1};
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colorTracksFill[] = {1,0.88,0.65,0.3};
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colorRoads[] = {0.2,0.13,0,1};
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colorRoadsFill[] = {1,0.88,0.65,1};
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colorMainRoads[] = {0.0,0.0,0.0,1};
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colorMainRoadsFill[] = {0.94,0.69,0.2,1};
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colorRailWay[] = {0.8,0.2,0,1};
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colorGrid[] = {0.05,0.1,0,0.6};
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colorGridMap[] = {0.05,0.1,0,0.4};
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// From ACE2
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colorBackground[] = {0.929412, 0.929412, 0.929412, 1.0};
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colorOutside[] = {0.929412, 0.929412, 0.929412, 1.0};
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colorCountlines[] = {0.647059, 0.533333, 0.286275, 1};
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colorMainCountlines[] = {0.858824, 0, 0,1};
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colorForest[] = {0.6, 0.8, 0.2, 0.25};
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colorLevels[] = {0.0, 0.0, 0.0, 1.0};
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colorRocks[] = {0.50, 0.50, 0.50, 0.50};
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sizeExLevel = 0.03;
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showCountourInterval = 1; // refs #13673
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sizeExGrid = 0.032;
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};
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class RscMap;
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class RscDisplayArcadeMap_Layout_2: RscMap { //"Traditional" Editor:
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class controlsBackground {
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class CA_Map: RscMapControl {
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#include "MapTweaks.hpp"
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};
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};
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};
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class RscDisplayArcadeMap_Layout_6: RscMap { //"Streamlined" Editor:
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class controlsBackground {
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class CA_Map: RscMapControl {
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#include "MapTweaks.hpp"
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};
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};
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};
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// REGULAR MAP
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class RscDisplayMainMap {
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// Tweak map styling
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class controlsBackground {
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class CA_Map: RscMapControl {
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onDraw = QUOTE([ctrlParent (_this select 0)] call DFUNC(onDrawMap));
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#include "MapTweaks.hpp"
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};
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};
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// get rid of the "center to player position" - button (as it works even on elite)
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class controls {
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class TopRight: RscControlsGroup {
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#include "MapControls.hpp"
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};
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};
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// scale up the compass
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class objects {
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class Compass: RscObject {
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scale = 0.7;
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zoomDuration = 0;
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};
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};
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};
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// DIARY
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class RscDisplayDiary {
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// get rid of the "center to player position" - button (as it works even on elite)
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class controls {
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class TopRight: RscControlsGroup {
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class controls {
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class ButtonPlayer: RscActiveText {
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text = "";
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w = 0;
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h = 0;
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sizeEx = 0;
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onButtonClick = "";
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};
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class CA_PlayerName: RscText {
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x = "2 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
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};
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class ProfilePicture: RscPicture {
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x = "13.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
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};
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class ProfileBackground: RscText {
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x = "13.3 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
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};
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class Separator1: RscPicture {
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x = "14.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
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};
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};
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};
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};
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// scale up the compass
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class objects {
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class Compass: RscObject {
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scale = 0.7;
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zoomDuration = 0;
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};
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};
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};
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// BRIEFING SCREEN
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class RscDisplayGetReady: RscDisplayMainMap {
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// Tweak map styling
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class controlsBackground {
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class CA_Map: RscMapControl {
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onDraw = QUOTE([ctrlParent (_this select 0)] call DFUNC(onDrawMap));
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#include "MapTweaks.hpp"
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};
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};
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// get rid of the "center to player position" - button (as it works even on elite)
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class controls {
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class TopRight: RscControlsGroup {
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#include "MapControls.hpp"
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};
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};
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// scale up the compass
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class objects {
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class Compass: RscObject {
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scale = 0.7;
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zoomDuration = 0;
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};
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};
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};
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class RscDisplayClientGetReady: RscDisplayGetReady {
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// get rid of the "center to player position" - button (as it works even on elite)
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class controls {
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class TopRight: RscControlsGroup {
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#include "MapControls.hpp"
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};
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};
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// scale up the compass
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class objects {
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class Compass: RscObject {
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scale = 0.7;
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zoomDuration = 0;
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};
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};
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};
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class RscDisplayServerGetReady: RscDisplayGetReady {
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// get rid of the "center to player position" - button (as it works even on elite)
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class controls {
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class TopRight: RscControlsGroup {
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#include "MapControls.hpp"
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};
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};
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// scale up the compass
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class objects {
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class Compass: RscObject {
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scale = 0.7;
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zoomDuration = 0;
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};
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};
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};
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