ACE3/addons/advanced_fatigue/CfgVehicles.hpp
BaerMitUmlaut cc414de8d1 Add Advanced Fatigue component (#4321)
* Initial commit advanced fatigue

* Added animation changes

* Fixes, rewrites

* Broadcast 3den attribute and fix UBC

* Further animation tweaks

* Added Eden attribute and CBA settings

* Switch to CBA events

* Add beautified component name

* Rewrites, fixes, tweaks

* Move setVars to GVARs

* Add setting to disable

* Switch to status effect handler for sprint and jog blocking

* Add component name

* Failsafe for early unit player EH

* Removed raised weapon penalty for pistols

* Added respawn compatibility

* Tweaked side jog animation speed

* Added support for virtual load

* Added stamina bar

* Remove debug flags

* Added custom duty factor functions and values

* Added structural comments

* Disabled CBA settings, added ACE settings

* Fixed config

* Added readme

* Remove leftover debug diag_logs

* Improved stringtable
2016-09-04 21:33:07 +02:00

46 lines
1.6 KiB
C++

class CfgVehicles {
class ACE_Module;
class GVAR(moduleSettings): ACE_Module {
author = ECSTRING(common,ACETeam);
category = "ACE";
displayName = "Advanced Fatigue";
function = QFUNC(moduleSettings);
scope = 2;
isGlobal = 1;
isTriggerActivated = 0;
icon = QPATHTOF(UI\Icon_Module.paa);
class Arguments {
class Enabled {
displayName = CSTRING(Enabled);
description = CSTRING(Enabled_Description);
typeName = "BOOL";
defaultValue = 1;
};
class PerformanceFactor {
displayName = CSTRING(PerformanceFactor);
description = CSTRING(PerformanceFactor_Description);
typeName = "NUMBER";
defaultValue = 1;
};
class RecoveryFactor {
displayName = CSTRING(RecoveryFactor);
description = CSTRING(RecoveryFactor_Description);
typeName = "NUMBER";
defaultValue = 1;
};
class LoadFactor {
displayName = CSTRING(LoadFactor);
description = CSTRING(LoadFactor_Description);
typeName = "NUMBER";
defaultValue = 1;
};
class TerrainGradientFactor {
displayName = CSTRING(TerrainGradientFactor);
description = CSTRING(TerrainGradientFactor_Description);
typeName = "NUMBER";
defaultValue = 1;
};
};
};
};