ACE3/addons/advanced_fatigue/functions/fnc_addDutyFactor.sqf
BaerMitUmlaut cc414de8d1 Add Advanced Fatigue component (#4321)
* Initial commit advanced fatigue

* Added animation changes

* Fixes, rewrites

* Broadcast 3den attribute and fix UBC

* Further animation tweaks

* Added Eden attribute and CBA settings

* Switch to CBA events

* Add beautified component name

* Rewrites, fixes, tweaks

* Move setVars to GVARs

* Add setting to disable

* Switch to status effect handler for sprint and jog blocking

* Add component name

* Failsafe for early unit player EH

* Removed raised weapon penalty for pistols

* Added respawn compatibility

* Tweaked side jog animation speed

* Added support for virtual load

* Added stamina bar

* Remove debug flags

* Added custom duty factor functions and values

* Added structural comments

* Disabled CBA settings, added ACE settings

* Fixed config

* Added readme

* Remove leftover debug diag_logs

* Improved stringtable
2016-09-04 21:33:07 +02:00

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/*
* Author: BaerMitUmlaut
* Adds a duty factor.
*
* Arguments:
* 0: Factor ID <STRING>
* 1: Factor <NUMBER> or <CODE>
*
* Return Value:
* None
*/
#include "script_component.hpp"
params [["_id", "", [""]], ["_factor", 1, [0, {}]]];
if (_id == "" || {_factor isEqualTo 1}) exitWith {};
GVAR(dutyList) params ["_idList", "_factorList"];
_idList pushBack _id;
_factorList pushBack _factor,