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a8bd08136e
* Added Grave model, swapped Grave classnames * Change p3d name of Grave model * Update addons/medical_treatment/CfgVehicles.hpp Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Updated grave model, textures, classname. --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
83 lines
1.3 KiB
Plaintext
83 lines
1.3 KiB
Plaintext
class StageTI
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{
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texture="a3\data_f\default_ti_ca.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.3,0.3,0.3,1};
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specularPower=10;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\ace\addons\medical_treatment\data\grave_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={0,9,0};
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up[]={4.5,0,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="z\ace\addons\medical_treatment\data\grave_as.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\ace\addons\medical_treatment\data\grave_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(3.21,4.01)";
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uvSource="none";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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uvSource="none";
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};
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